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Question about Sprites in Quake4

Ive been trying to get an alphatested shader with a specular and a normalmap for foliage on trees to work in quake4.

This is the shader im using:

<font class="small">Code:</font><hr /><pre>models/nature/tree_foliage01
{
deform sprite
noShadows
nonsolid
noimpact
twoSided

qer_editorimage models/nature/tree_foliage01_d.tga

{
blend diffusemap
map models/nature/tree_foliage01_d.tga
alphaTest 0.5
}
}</pre><hr />

This is what im getting:
trees5hq3.th.jpg
basicly an unlit alphatested sprite.

I know its possible to get a particle effect sprite to use an alphatested shader, but havent found a way to get it to work through the material alone using the 'deform sprite' def, im really not too clued up on doom3 shaders but it just seems like such a simple thing.

Would really appreciate any help on this smile.gif
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