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WarScathed: Revolution - Looking for Artists!!!

Project Name:
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Description:
WarScathed is a new FPS currently under construction, the year is 2091, World War IV has broken out, and the Russian Revolution has started again.

It is the job of the European Commandoes to take back Germany and resore peace in the east. The player controls a squad of four european commandoes in a singleplayer shotout complete with huge scale warfare! If its multiplayer that tickle your fancy, we are aslo building a mission co-op mode, where four people can come together and complete larger more in depth missions online.

Target Aim:
Computer - Windows, Linux, and Mac OS.

If the PC version is successful the future sequels may make it to the XBOX 360 and PlayStation 3, depending on licencing prices.

Compensation:
Volentry, There is no compensation available.

Technology:
Grizzly3D Engine (Our own engine)

Talent needed:

3D Character Artist:
Should be able to produce characters with a maximum of 4000 polygons, not including weapons. Could texture your own models but not compulary, if not should be able to generate easy to use UVW files.

2D Character Artist:
Should be able to produce character concepts and designs, not including weapons. Each Character Concept should include a front, side and back view, and all work should be in colour. Computer Generated Art would be prefered (eg. Photoshop) Should be easy for character modelers to use concepts when creating the models.

3D Enviromental Artist:
Should be able to produce great seemless enviromental models, while using a limited number of polygons, try to keep the enviroments low poly, as this will improve gameplay. Could texture your own creations, however this is not compolsary, if you cant/wont, then please make sure you can produce UVW files for a texture artist to use.

2D Enviromental Artist:
Should be able to produce great enviromental concepts, Remember to make each scene easy for modelers to model from, there is no need to do front back and side views, unless they are objects placed in the scene. Such as small buildings, blockades, etc.

3D Weapon and Prop Artist:
Should be able to produce really detailed weapon models that match the concept artists ideas. Please remember to keep it as low poly as possible however not producing low quality work. Could texture your own creations but is not comulsary, if you wish not to then please be able to produce easy to use UVW files.

2D Weapon and Prop Artist:
Should be able to produce really detailed weapon concepts. Please remember to keep it as easy as possible for modelers to work from, this means you must include side front and back views for each concept, aslo if possible a small perspective view showing a human holding it. All work should in in colour.


Team structure:
Tyler - Team Leader, and Graphics Artist
Andres - Programmer
NGangst - Programmer
Robert - Programmer


Website:
- Private Forums (Not Public).
- Game Website comming soon.

Contacts:
GrizzlyProductions@googlemail.com

Thank you,
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