World character and tech artists needed at ea mythic weve picked up quiet a few artists from these forums over the past several months, so here I come again to try and job up a few more of you guys. Email me at thunt at ea.com with resume and portfolio. If you do not have a resume and portfolio please do not email.
P.S. Offer is for onsite work. Applicants from the united states are preffered.
Replies
;p
http://jobs.ea.com has more info. Click on 'United States' and then 'Fairfax, VA.'
World Artists
Character Artists
Tech Artists (REALLY NEED SOME OF THESE, although it appears it isn't listed on the site)
Are your tech artists primarily character TD's, handling general rigging setups and animation production tools, or are they closer to the programming side being more tools programmers and shader artists supporting the art department?
yes I wanna be a technical artist, like a lot.
We use Max and a heavily modified version of Gamebryo. I think we're looking for help across the board when it comes to:
- Pipeline development and optimization. Since we make MMO's there's TONS to be done here from customizable characters and their metadata to weapons to FX to world objects and on and on. We have mountains of content, data, people and game systems, and there's lots of work that could be done to get it all to hook up better.
- Max Scripting
- Tools development for animation, shaders, lighting, object export and more
- Rig development
- Shader development
- We're not even using SCM for art right now. It would be nice to have somebody experienced with that come in and see if it could work.
I don't think we expect a candidate to have all of these skills and be a great artist and a great programmer, so I think the plan is to basically look at each candidate as an individual and see where they could fit on the team.
Guys who haven't heard back; feel free to keep applying or email Rhinokey or PM me. No guarantees that you'll hear back from us (lots of applicants and all), but it can't hurt
SCM for art, as in like a version control system? The Starsiege 2845 project I was working on for a few years used that for a while. It got a bit complicated with culling out the garbage assets, but I feel that came down more to planning on the management side than to artists. It can work well so long as everyone pays attention and follows the procedures, and doesn't break the server. The biggest issue becomes coordinating the art version system with the code version system, ie making sure the build gets the right art assets, but I imagine that could be taken care of by some script that gathers properly flagged assets from both servers into a build server.
Better question, do ya need animators?
http://www.mattlefferts.com
I'm sure any of our more recent converts (Justin_Meisse and TelekineticFrog) can give better information on this.
All my moving expenses were covered and Mythic has a contract with Mayflower. I don't know if I'm allowed to say what the max limit is on moving expenses reimbursement but I can tell you that the moving truck bill only hit about half the limit. I only spent about $50 driving up, if I wasn't so lazy I could get that reimbursed as well.
As far as housing... there isn't any but a crap load of us live here, it's about a mile away from the office and right next door to a bunch of restaurants and a movie theater.
gluck!