Hi guys, first time posting, big fan of the community,
Here's a few things I've been working on, been using autodesk 3DS now for about 6 months a few hours a week,at home and 3 hrs a week at a local college, thought I'd sit down and get to grips with some low poly models, The topolgy is off and the smoothing groups are a rush job, but every one I do (left/right = oldest/newest) gets better(slightly) and obviously faster, ('bout 2/3 hrs each, hair is a placeholder)
also got some ultra low poly things from a few weeks ago:
and I've just started getting into mudbox, unfortunately my laptop doesn't allow for many iterations
so heres a few sketches.
Replies
Considering the amount of polies you devoted to the lips, I think you definitely could have afforded a bit more detail to the noses on those heads, and maybe a bit more to the eyes.
Peter Petrelli: Milo Ventimiglia
Hiro Nakamura: Masi Oka
Claire Bennett: Hayden Panetierre
The little low poly room interiors look great!
The characters are a little flat texture wise. You could probably do with a bit of shading, particularly under the faces/jawline.
Thanks for the warm welcome guys
Low poly is love
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and mixed with a bit of bill pixel textures with viewport grabs, you can't go wrong!
Love heroes, recognised them instantly.
If you ever go to texture, please make alternative future versions!!
i know people that have been doing this for longer than that and they lack the same sense of anatomy. nice job.