Bit of a start, I think evil Bishop is the direction I'm taking (not to be a copycat, I thought this would be a pretty cool idea). I think I'll try and incorporate a base and maybe a checker pattern as shown to stick with the chess theme.
Nice! I really like this one. The upside down cross and checker cape is awesome. You could push the evil element a bit more though. Maybe some black devil horns curling out from behind the pope hat (cliche but cool!) Some well placed spikes, or just more sharp angles. That hammer is also begging for some evil.
Thanks a lot for the suggestions, I added a few things and did some quick colours, I think the colour scheme will be cleaner and less busy on the model, but maybe it's better how it is. Added some horns, made the face less "RAWR" and covered it in a badly drawn net sort of thing. Oh and a scythe - too cliche?
There is a concept of Elendil on one of the LotR EE DVD's (fellowship I'd assume) that this looks exactly like...
I love it (duh) but at least from vague memory it seems almost too similar... but I think LotR design is one of those things baked into the collective consciousness of CG artists.
Sorry for the lack of updates, working on the mesh as we speak.
Professor, I'm afraid I haven't seen it. Is there any chance you have a link to it? It's a fairly generic pose, I know, but I'm not entirely sure what the similarities are.
Thanks guys. Made the handle bigger, not quite sure about the hammer itself yet though. I appreciate the suggestion, I probably will make it bigger since I've already passed through the "realistic hammer size" realm.
Made him a little taller, the proportions were bugging me. If anyone with a better eye for anatomy could offer a comment it'd be great. Working on the face now, not going to be a wuss and leave it out altogether.
The hat and head in general are really bothering me. I could make him a black king, I suppose, but I quite liked the idea of an evil battle priest type dude. We'll see.
I'm not sure if it's just me, but he looks really thin around the middle, the concept had him slightly bulkier, I think that might be putting the proportions off, that and the fact you haven't done the head yet,
I'm not very good at proportions myself, so odn't take my word for it.
Well, added a head and I think it fixed a few problems. I played around with a different concept for the head. I don't think the covering on the eyes symbolised anything in particular, so I decided to see what it looks like without it. I might add the netting though - a few polies to spare.
The horns are a bit cheesy, too. I'm going to try and find a way to make the helmet look less Eldar and more evil without the horns.
Nice concepts up there. I love the color scheme, and the checker pattern really brings the idea together. I have to say I liked design the eyes covered up. It might not have any particular symbolism, but I think it did push the idea of religion in your character. It seems to me that omiting it pushed him slightly more towards the design of a knight. Either way it's looking good, and I can't wait to see it textured.
looks awesome, but I think you could emphasize a bit more on the tall slender profile of a bishop chess peice, I really like the modeling and the concept but I think some proportions should be changed to make him less bulky, not weak but freakishly tall.
Thanks guys. Mikebart - yeah, I like the idea and I agree with you. I'll have a play with it for sure. What I tried first was just scaling the entire thing upwards and I actually liked the result quite a lot (pic below). Indian_boy - I removed the horns and have an idea for the head that'll make it look more evil. My intention was to have black wavy ethereal looking stuff coming out of the helmet. This is to symbolise his head being his strength as much as his hammer, I've also made the features of the face fairly hard and chiselled to fit with the chess piece theme.
Here's some work on the high poly, I know my workflow is back to front but this is the first sculpted character I've ever done so you'll have to bear with me. I'm no good at building from scratch in mudbox yet (if that's what you people do) so I just used my low poly and changed the topology a little. It's pretty terrible I know, but hey, it's a learning experience.
Edit: Going to do the normals for the hat with Crazybump I think. I'll mess it up and make it look blobby with mudbox.
Right now I have a pretty huge problem. I've normal mapped the whole thing, but I've mirrored the UVs and when I mirror the model the mirrored side becomes black. Is there any way I can get around this or should I ditch the normal map? Never had this problem before.
Gunna have to work on my normal mapping workflow a great deal, but like I said, it's a learning experience. Here's the normal map so far. I quite like it.
Thanks for the feedback. I think I'll just do the details without for this one, like you suggested. My computer's buggering up atm so it can't handle normal maps properly anyway.
Quick update, going to finish this whether I hit the deadline or not. Had some problems with this format, my dvd drive wasn't working so I couldn't put my backups onto my pc let alone install Max/PS so I'll get things up and running ASAP. Really determined to finish this however, I never get any 3d work done.
Well, that was good timing. Someone decided they'd start excavating before checking cables and my area's internet went down for three days. I'll be finishing this entry, pity I couldn't get it in on time though.
Replies
Bit of a start, I think evil Bishop is the direction I'm taking (not to be a copycat, I thought this would be a pretty cool idea). I think I'll try and incorporate a base and maybe a checker pattern as shown to stick with the chess theme.
I love it (duh) but at least from vague memory it seems almost too similar... but I think LotR design is one of those things baked into the collective consciousness of CG artists.
Professor, I'm afraid I haven't seen it. Is there any chance you have a link to it? It's a fairly generic pose, I know, but I'm not entirely sure what the similarities are.
back to the drawing board for me
Not sure about it so far. I spent ages on the body mesh then covered most of it up with the cloak, lol. Going to add some assymetry to the cloak, too.
Made him a little taller, the proportions were bugging me. If anyone with a better eye for anatomy could offer a comment it'd be great. Working on the face now, not going to be a wuss and leave it out altogether.
The hat and head in general are really bothering me. I could make him a black king, I suppose, but I quite liked the idea of an evil battle priest type dude. We'll see.
looks alot better when he's holding it,
I'm not sure if it's just me, but he looks really thin around the middle, the concept had him slightly bulkier, I think that might be putting the proportions off, that and the fact you haven't done the head yet,
I'm not very good at proportions myself, so odn't take my word for it.
The horns are a bit cheesy, too. I'm going to try and find a way to make the helmet look less Eldar and more evil without the horns.
looks nice! love the cape!
EDIT: horny is possibly not the right word to use? so make it "look-like-a-horn"
cheers
Here's some work on the high poly, I know my workflow is back to front but this is the first sculpted character I've ever done so you'll have to bear with me. I'm no good at building from scratch in mudbox yet (if that's what you people do) so I just used my low poly and changed the topology a little. It's pretty terrible I know, but hey, it's a learning experience.
Edit: Going to do the normals for the hat with Crazybump I think. I'll mess it up and make it look blobby with mudbox.
Edit: Problem solved.
sometimes people stick them on just for the sake of it, I'm not convinced that this model needs one
Quick update, going to finish this whether I hit the deadline or not. Had some problems with this format, my dvd drive wasn't working so I couldn't put my backups onto my pc let alone install Max/PS so I'll get things up and running ASAP. Really determined to finish this however, I never get any 3d work done.