For anyone who has not tried alias motionbuilder, i highly recommend it. although sometime polycount is all about the high res high poly models they make with z brush or mudbox, i think that getting them into some really moving situations in terms of lip synching and interacting with characters and getting into crazy gunfights swordfights and explosions and GOD DAMN.
so im really getting the hang of motionbuilder, ive been working on my film for 7 months now, not for profit, just for portfolio, learning how to get all of my models and rigging skinning and morphs into motionbuilder and back without any problems. the voice device with real live character movement is just amazing, talk into the microfone and withing miliseconds the characters talking along with you, high poly real time character animation is a life saver to make effective realistic movements, as opposed to waiting for 3ds max lag when animating.
if you dont have it, go buy it itll be the best investment u will make.
if anyones gotten good at it id like to hear about successes with it, or any tips they hve for my intermediate skills with it.
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if you dont have it, go buy it itll be the best investment u will make.
if anyones gotten good at it id like to hear about successes with it, or any tips they hve for my intermediate skills with it.
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I used it for about 6 months. However after this time we decided that the advantage it presented over biped wasn't worth 8 thousand AUD.
However I didn't use it for film-quality animation, or lipsynch, just for editing mocap and for creating new animations for games.
Gj on learning some new tools can we see some pimpage?
what unique features does motionbuilder offer to make it a better solution for this? i know the nifty, mirai-like rig behaviour from the old kaydara max plugin but apart from that (traditional animators don't seem to miss it anyway) what makes you choose MB over what you already have in your pipeline?
I agree, animating with the max biped is rather slow, but that's another matter entirely
keep an open mind, we al llike to learn new things Xp
That aside, our animation department uses motion builder for mocap edit and manual animation; I checked it out long time ago when it was Kaydara's, but I wasn't much into animation. Then when Alias added HumanIK system to Maya after buying out Kaydara, I was so excited to have that full body IK rig available, but it turns out it's a bit of a pain to use.