Not much too say hehe
A little model to break the monotony. It's for the actual cgchat comp, about pocket monsters. Here's my thread:
http://www.cgchat.com/forum/showthread.php?t=26746&page=2
Before to this, i did the hi-res model. Some of you, could have seen it in the "what are you working on thread".
Anyways, here's my hi-res model and the concept.
Hope you like it
Replies
-caseyjones
The arm seems to have much more real estate on the texture map than the body around it, which makes it stand out. Other than that, superb.
I hearby dub such a jaw as "The Blaizer Chin".
Rockin' work on this man. Awesome job with staying very true to the concept. Post the flats maybe? Good luck in the comp.
the chin looks like a texture error
[/ QUOTE ]
sad but true.
other than that... I love the concept, though I know you can texture better than that w/ some more color variation, and wiser use of your values to pump the form, you have that going on subtly with the head, but it looks pretty monotone, I think you can improve on that.
Sweet concept though!
I fixed the texture on the chin, it was something i forgot to fix while i was painting in bodypaint. Bad for me, i usually tend to do the things very fast and i forget details T.T.
This is the third time someone confuse me with Hyper hehe. I'm not hyper, and i didn't know his work until someone asked me the first time if i was hyper.
Here are the flats, wire and a color variation of the texture.
Like a critter ^^
see you
boring crit: strange uvs- head should be bigger there.
and it's kinda a bit dark
not to keen on the purple, i think the orange is more naturalistic, but i agree it needed more contrasting colour scheme.