This is my first pimpage ever over the internet
Took me about 3-4 days to model (started sometime last week), a whooping 6 hours to unwarp/texture (yes i didn't take 2 months this time). The mesh is a medium size (i can't tell Max 9 stats tells me lies).
Max 9 - photoshop
Give me hell
Replies
the ears are way too low.
maybe you could show some wires, huh?
i see only photo on polygons.
Make her eyes bleeding and turn her into a zombie
The ears are ok beleive me its the perspective view that makes it look this way.
I love photosourcing, i sometimes paint my own stuff but sourcing from real picture saves times, the hardest part are the ears and mouth. I dont't like specular maps, never use any, your right about the shadows however.
Here are a few more renders and some flattenski
You want to get a smooth meshflow going. First of all it will look cleaner, but it will really come into play when the mesh is deformed and with lighting.
It fits my needs for now, i have a special duty for those little gnart, they obey me as i wish for now. You simply haven't seen the bottom part.
Mhuahahaha !
yes yes yA !
not enough loops around the mouth and too many around the eyes. Neck area loses detail quite rapidly, I would suggest setting a polygon count and working to it.
some noticeable mirroring on the texture that needs clone stamping out in photoshop.
Three things you can do to make the model even more convincing are:
1. model eyelashes
2. move one of the eye sockets ever-so slightly. No one has truly level eyes.
3. clone stamp out the mirroring on the eyebrows, hairline and chin.
Finally, your texture map is giving you large swathes of area for the neck, but condensing the more important area, the face. To get your pixel density back you should wrap the texture so that you get the most of it for the face, the neck can be comparatively condensed as it is far less important detail wise.
something off about the 3/4 view, i think it could be the lack of volume from the cheek to the jawline.