Does anyone know if it is possible to create a loft object from a path spline that has one or more T-intersections? I did not think that it was possible but one of my co-workers claims he has seen it done. Any help would be much appreciated.
How in the hell would you get a continuous spline that had multiple T-junctions, in the first place? You can't weld a new spline to a center vert in another spline without first breaking it, then it wouldn't let you weld all of them together. Daft I tell you DAFT!
I think you would be stuck creating separate lofts.
If he suddenly remembers how I would really really like to know.
Have a look at the sweep modifier perhaps, introduced in Max 7 or 8. You can have splines with several intersecting segments there. In that case you also have the option for an automated boolean union. Results vary
yeah i was gonna say try out sweep. i've used it for quick wall layouts combined with max 9s pro booleans. Autodesk showed the process at GDC this year as well.
I remember way back in the stone ages when I was in school..one of our assignments was to make a fork using the loft tools..and there was a way in the spline tools to do it...dont remember how though
The fork is probably done with Deform Fit, or whatever its called. Lets you specify 3 shapes for left/front/top, then it figures out the intersection. Kinda works, but you get a fugly mesh.
Sweep is the way to go. Good for branching caves and the like. Automatic UVs. Intersection mesh can be ugly, but easy to optimize.
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I think you would be stuck creating separate lofts.
If he suddenly remembers how I would really really like to know.
Sweep is the way to go. Good for branching caves and the like. Automatic UVs. Intersection mesh can be ugly, but easy to optimize.