I thought that horus was tainted by chaos and was warped and skewed, I just looked at the old vinal painting and just went based off that , I really feel now I should have done a crapload of more research
oh well live and learn
yea everyone and there aunt and uncle are really calling me on the heads, I really need to go back and do my homework on alot of these, as you guys can tell im self teaching myself alot of anatomy, I really wish my progress for my anatomy was as speedy as my texturing progress has been lately. Once I finish up horus's head texturing I will go back this week and start fixing up saganauis head and the heads of horus (I know everyone will tell me some things they see wrong with it)
well heres another update on the armor and im finally getting to the heads right now.
also vig what do you mean by a gradient shader? as far as max shaders go?
also vig what do you mean by a gradient shader? as far as max shaders go?
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It's a blend material that uses a gradient as a mask. You blend between your defuse texture and a color gradient. To get a final defuse texture just use the render to texture feature.
Normally you want it more subtle than this but I cranked up the blend on the gradient so you can see the difference clearly. It can even be a dirt map, or masked out in some areas. The mask can be whatever you want it to be.
Most of the time to get a good gradient blend, I end up assigning a new "Unwrap UVW" modifier and setting its channel to 2. Then apply a planar map that covers the model from head to toe.
Then in the gradient and gradient mask I set those to use the 2nd UV channel.
Well I read what you guys said earlier about locations of color and all, the 3 heads on the bottom are supposed to be dead so I had a color chart of a zombie picture I found. well heres where horus is at now
Replies
oh well live and learn
yea everyone and there aunt and uncle are really calling me on the heads, I really need to go back and do my homework on alot of these, as you guys can tell im self teaching myself alot of anatomy, I really wish my progress for my anatomy was as speedy as my texturing progress has been lately. Once I finish up horus's head texturing I will go back this week and start fixing up saganauis head and the heads of horus (I know everyone will tell me some things they see wrong with it)
well heres another update on the armor and im finally getting to the heads right now.
also vig what do you mean by a gradient shader? as far as max shaders go?
also vig what do you mean by a gradient shader? as far as max shaders go?
[/ QUOTE ]
It's a blend material that uses a gradient as a mask. You blend between your defuse texture and a color gradient. To get a final defuse texture just use the render to texture feature.
Normally you want it more subtle than this but I cranked up the blend on the gradient so you can see the difference clearly. It can even be a dirt map, or masked out in some areas. The mask can be whatever you want it to be.
Most of the time to get a good gradient blend, I end up assigning a new "Unwrap UVW" modifier and setting its channel to 2. Then apply a planar map that covers the model from head to toe.
Then in the gradient and gradient mask I set those to use the 2nd UV channel.