Okay, Zbrush is killing me with this strange triangle streaking across my normal map, again. I had it fixed earlier - only cuz I recreated a new high-res version of my model. This new high-res version of my model was working fine until tonight when I created a new normal map from it using Zbrush's Zmapper. I don't understand why this keeps happening and how I could fix it. If anyone could help, i'd really appreciate it.
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you recreated the high-res model? if anything, i'd think the problem is with the low-res one. perhaps i'm not making any sense, though. good luck sorting it out.
Normally missed rays are caused by the control cage clipping into the low poly, that is if it is missed rays... Any Maya experts know if you can check and tweak your projection control cage? In Max I would just reset it and adjust the push value up till its at a safe distance.