I've been working on this since earlier today, and I'm starting to get discouraged. All my head sculpts are turning out like shit on a shingle, so I figured I'd look for some help here.
Is there anything wrong with his proportions or anatomy? Too lumpy? Have any tips or advice?
Any help is much appreciated.
Thanks guys.
Replies
I don't think its that bad at all! just keep working on it!
keep it up!
Japhir: I'll change the eyes when I get home, and look for some more reference. Thanks for the encouragement.
Johny: Stepping down a few subdivisions would definitely be a good idea. Defining the bigger forms will probably be a lot easier, now that I think about it. A paintover would be awesome.
As an aside, I've been having troubles with Mudbox. They're not new, but I've usually just worked around them. When I save a .mud file, it isn't openable in Mudbox. I can work around it by placing in the meshes folder in the Mudbox directory and using the create option, but it's far from ideal. Does anyone have any idea as to how to fix it?
Thanks for all the help, guys. It's greatly appreciated.
The tip of the nose also looks too thin.
Were you going for a Clint Eastwood look?
I just arrived home, so I'm about to dig in and start fixing things. Thanks again for your help.
3D sculpting isnt easy, keep at it. Your sculpt definitely looks better than my early ones!
heres some of my first sculpts :P http://ic3.deviantart.com/fs13/f/2007/023/6/2/Mudbox_Head_Study_by_SirCula.jpg
I can't tell if it's better or worse. It looks a lot different, though. I decided to take it in a different direction, and I've been listening to your advice. I've made the eyes slightly more rounded, filled out the face a bit, and started working at lower levels.
I still think I could define the muscles and whatnot more, but it's 3:15 in the morning, so I'll keep plugging away at it tomorrow. Tell me what you think.
The nasolabial fold should loop all the way to the top of the nostril, get a mirror and push your nostril upwards you'll see what i mean (with your face muscles not your hand! :P).
The eyebrow region looks too sharp and flat. The crease under his lower lip looks very un-natural, i would make it wider and softer. Having references will help a lot, it's also a good idea to check features of the skull so you know where to place/shape the landmark areas.
I think it's just about time to subdivide again and add more high-frequency details. I've been trying to define as much as I possibly can at low levels, and it seems to be working out.
Let me know what you think.
Eye shape needs refining, the cheek bones should be bigger, to have a crease like you did, the character would have to be very thin and the crease would be round (following the bone) instead of being a straight line.
This should help:
I'm starting to get really bored with this sculpt. When it gets to that point, I think it's best to just move on and work on something else. I kind of slacked off as far as the details go, and I'm sure there's more anatomy issues, but it's as done as it's ever going to get.
Here's the finished product: