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DS - Optimization

polycounter lvl 20
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dur23 polycounter lvl 20
This is my first tutorial i've written in ages.

Ds_optimization01.gif

I know there are some way to use even less of the UV space for optimization (the 'ol reduce, reuse and recycle). But for this tutorial i wanted to just show a nice clean model with nice clean UVs that are easily readable. Something that is kind of a rarity in these parts (DS parts that is).

I even use that mirror UV system on most of my faces I make for the DS, it's a life saver i tell yuhs.

Anyways hope it was useful for some folks.

Heres the sources, play if you'd like: http://www.20threed.com/images/tuts/ds_optimization/m1_opt.zip

ciao

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