Hi,
i want to ask how to animate cape/ fur/ feather in 3dmax.
right now i'm doing a birdman model & want to animate it.
but, i don't understand how to animate the fur, so it will folloe the char movement automatically & naturally.
(if the char jump the feather will go down, etc2)
thx....
Replies
you basically, apply the fur modifier(if i remember right) to the model, then add a force as mentioned above. if there is a cape, i tend to not use cloth as it is expensive and doesnt usually go at real-time too well. instead i would use bone driven dynamics. where you rig the cape with some bones and have a simulation drive the motion of the bones.
i'm new in 3dmax
thx