hola pessoal !
i am currently in the process of learning XSI , i doubt much people use it here, but it doesnt hurt asking , i have read the help file , and it really has helped me so far ,but theres some stuff im used in max wich i dont know how to achieve with xsi :
-- extruding along face normal instead of the z,y,z axis.
-- selecting loops of edges/rings
ill be posting questions if people want to help me
Replies
- Alt + Middle Click will select edge loops/rings.
- Selecting the extrude command from the menu will give you an explorer window that allows you to define extrude distance.
http://www.jamesbradford.net/wip/xsi_notes.txt
as for the original question about extrudes - my softimage knowledge is a little rusty but have you made sure that you are in local transform mode before invoking the extrude tool?
If you really want to get fancy with picking a normal that isn't averaged from your selection use ref mode. Right click the ref button, choose a reference type then it starts a picking session. I use this a lot with extra null objects that I can pick from as different reference sources if I need to go back to a specific reference orientation more than once. Otherwise the elements do the trick.
I also really abuse the 'm' key a lot since XSI's tweak mode is pretty badass. Works great with ctrl+d too since it stays active so you can continue to extrude, bevel, make new selections, or even switch transfrom modes without leaving tweak mode.
when in tweak mode i find it easier to middle click a reference vec (near enough is usually good enough).
Extrude along normals , i tired M + ctrl D ,but its hard to select the faces i want and its kinda confusing , also i think that there are some vertex overlapping , but xsi selects both of them and the weld point tool searches another vertex besides that one
Also , is there anyway to make the edge selection tool dont select backfaces ? im kinda tired to after select simple stuff have to deselect like 4x more :P
thank you people
u = paint select faces (no selecty the back face)
extruding along normal is the same as moving a face on long its local axis. Set the axis of your manipulator to local. On the side panel thing under s t r stuffs. Or if you right click with translation turned on in the screen area. (not on the model).
I think that made sense...
When you choose selection type (edge, face etc.) press F7 to chose box selection, and F10 for paint selecting. Paint selecting doesn't select backfaces.