Well i've been working at her for a few days now and i finally got the look and functionality that i wanted out of it. Just curious if some of you game artist guru's can cast a critical eye on it and maybe drop some comments or suggestions.
So basically we took the concept images and went from there, obviously not the greatest concept image but hey we do what we can.
Next was the low poly who weights in at 3614 tris.
After completing the low poly moved right along to the high poly for normal mapping.
Now the unwrap, i really could have spent a bit more time here but there is ALOT more models we have left to work on.
Finally comes to the color map (had to resize it down), Was very challenging to come up with a nice earthy metal color but i think it came out fairly nice.
Now for the goodies!!
As always critiques are apreciated so are any other comments. A BIG thing that had to happen while texturing this tank was to make it very easy to change the overall camo on the skin of the tank to make it look urban or jungle or artic, i've achieved this by adding a particular "cammo" layer system that allows for VERY simple editing of the layer group to make some very complex and very realistic camoflage. Also i wanted to stay with a very neutral color that way moving to different skins won't destroy the overall look. I hope you guys like it.
Replies
keep it up!
Thanks for taking the time to crit.
You could give it a lot more character with more unit markings, hand painted kill markings etc. Maybe some WWII style "nose art", (like the girly pics they used to paint on planes).
It might be against the utilitarian look of the mechwarrior stuff, but I think a few more bits of self-illuminated lighting would be good too. Depends on what kind of feel you want it to have.
Finally, if this is for a mod, you might want to consider giving the tracks their own texture. If you place your UVs well so that they tile, you can animate the tracks just by scrolling the UVs. Very common way to do it in games.
I know the mirrored UV part was mention, but I just thought I would bring it up again since it really could have been done. It still looks pretty good.
It'd be nice to see at least a little color/value variation on the skin, it seems very one-note atm
With or without that advice though it still looks really sweet:)
I agree with Snyder, if you add some color/value that tank is going to pop.
-Bird