Hey everyone,
Just a quick question (I hope). I am trying to create a rig for a creature that has six legs, a tail, and arms. I have to use physique and the biped in max, (engine is requiring it, bones, and skin modifier do not import correctly) basically I have the biped set up with bones for the extra appendages. However, when I apply the physique modifier, and add the bones as floating bones, I cannot assign skin weights to those bones. I have also tried using dummy objects linked to the bones, and applying them as the floating bones. Does anyone have any idea how to get extra appendages into a biped using physique? Thanks for the help, I hope I explained this ok
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Replies
So you can do the same to your floating bones and if should work with physique.