Ok, instead of opening up a new thread everytime i work on something, i'm gonna use this thread for all my work.
First up, my entry for the Dominance War contest, i didn't finish on time, but i'm still gonna finish the work. This will also be used on a mod for UT3.
DAEDALUS HK + ZAHN DRONES
Tools: 3ds Max 9, Photoshop CS2
For which Engine - Project Deus mod (UT3) / Portfolio
Current Polycount around 6800 (bot, 2x drone, 2x minigun)
Max Polycount 7500
Texture Size - 2048*2 for robot+drone, 1024*2 for minigun
Background info - This is the "Daedalus HK" robot, he is a special Hunter-Killer robot, deployed only on the most important and difficult missions. His two "Zahn" Drones act as weapons, spotters, and advanced sensors (the Hunter role), enabling the bot itself (the Killer bit) to close in and finish the job!
Concepts - Regular / Heavy Variant:
"Daedalus HK" hi poly (around 20 million polys):
"Zahn" Drone + "Barrage" Minigun hi polys (around 4.5 million polys):
Low poly set (still some tweaks to come):
Some early Normal Map testing, just diffuse, normal, and diffuse as specular. A lot of errors to fix, dunno if it's better to fix them, or redo the uvs in a different way.
Replies
Great work. Welcome aboard.
Johny: hehe 20 milhoes = normal maps perfeitos!
Good job mang! very inspirational.
Look at the UNIT on that machine
Great work. Welcome aboard.
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lol
awesome work dude
@Criminal: yeah, been a long time since MTS, but i still love doing robotic stuff hehe About what you said, i know that, but i've tried using the VrayLight Material, and i've also tried the Adv Lighting Override material, both are supposed to actually count as lights and emit, but somehow they aren't working =/
Yeah, i should get Roboblitz installed and try it out!
More....more!
Now off to finish the Minigun skin, and then do the Drone.
If so your skills have really improved! Impressive. (Impressive if you're not the same Masakari also )
I love modeling too much I simpply can't give it up in any case. It's like an addiction.
Polycount - LP 500 / HP 1.4 million
Texture Size - 512x512 diffuse, normal, specular, glow, opacity
Description of background information on piece - Did this for the remote robots mini-challenge at gameartisans. It's a tattoo and paint robot, hence the needly thingies and some tats on his body. I wanted a punk-ish look, something that would make him stand out, and wanted to use color, as i usually tend to very monochromatic works.
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Renders
Wireframe
Texture Sheets