Hey all,
I started this head model about two years ago, and I've recently dug it up and been working on it. Right now, I'm not entirely sure what to do with it design-wise, apart from the fact that this will be a nasty looking character, but I'll put some thought into that later.
Mainly, this is anatomy and topology practice, so I'm looking for some feedback along those lines. In terms of anatomy, the head is intended to be exaggerated, but go ahead and offer some suggestions anyway. I'd also like to see where I'm going wrong in terms of edge loops and what have you. The neck needs a lot of work, so you can ignore that, and the ears are a jagged mess, but I'll fix 'em up later.
Fire away, and if you guys need more wires, just ask.
Thankee!
Replies
http://boards.polycount.net/showflat.php?Cat=0&Number=194365&an=0&page=0#Post194365
For practice i would start a new head from scratch, but i guess it doesnt hurt to tweak that one and then move on.
lol, sorry, im feeling annoying today.
it looks good, the topo needs work, and i agree wit Psyk0 about starting with a new head. AAfter two years, i'm sure u can make a better model from scratch than by tweaking an old one.
cheers
-indian_boy
PS: older works generally don't get the best effort put into them (subconciously)... so u'd be better off starting form scrath if u ask me !
Someone pointed me to this, and I think it is a superior technique to the one I just described.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp
You could rebuild your head edge by edge, but I would try the joan of arc tut.