Hey,
I'v modeled a mesh of a Girl for a HL2 mod a friend of mine is making.When I wass trough that fase I started to uvw map it so I could take it to MudboX.Then I imported it to mudbox and started to sculp the body, but when I was done and ready I baked the normals but my normal map all screwed up.....
You only see half of the normal map (only the traingles), I know if you mirror your Uvwmap you get the same result but every pice of mesh has his own Uvw space
I'v baked more Normal maps in mudbox and they did just fine, this is the only model I have problems with (expect the head because thats a different mesh and has his own Uvwmap)
Can someone please tell me what I did wrong?
- GuranGa
Replies
klick
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That should help you a lot.
Good luck
It was the Xform of the body when I reseted the XForm my mesh flipped the wrong way.. so made it to a poly fliped every thing and exported it again en Poooof !! it worked..
I'll keep you guys updated on the model.
-GuranGa