So I've finally landed my first industry job as a freelance artist for Liquid Development. I'm still working on getting into a full time studio gig but I am working on some pretty cool titles right now so I'm happy for a while.
Thanks to all you guys for your support, help, crits, and ass chewings at times.
Replies
-caseyjones
It's always awesome seeing a polycounter going pro. I know a year ago when I was not in the biz, workin on my portfolio in my free time, seeing topics like this helped my morale.
Congrats Jesse, you've been workin' hard, well deserved. :]
seriously, congrats.