Hi there to all polycounters ! I'm new in here and I am slowly geting used to 3d modeling and texturing. This is my second texture ever and I hope you all like it ...
And special thanks to Slaught for his awsome models, keep up a good work !
cool! love the boxershort and the shirt texture! he seems pretty "fluffy" (just not threatening, but cute) becouse of the bright blue color and he could be some dirtyer.
keep it up!
wow all this cool stuff makes me go at it again!
its wip but im trying to present it the best way I can (trying to find a good way to show my work in the future when I create a online portfolio)
what u guys think?
(ps the uvs for the hands were hard to understand is this a common way to model and uv lowpoly hands?)
aah he looks creapy! was that intentional? The ribs are drawn in too obvious and also in the wrong direction. He also looks a bit pixilerated becouse of all the veigns. I like the main idea! keep working on it! The folds in his crotch are great!
3 out of the four SDKs are no longer available -- is there a chance they can be reposted in the "Release the Heads" thread? It would help us latecomers!
I dont understand the term SDK (wich usually stands for Software development Kit) in this case- or does it stand for something else?- it irritates me as I constantly think it stands for something different.
Replies
And special thanks to Slaught for his awsome models, keep up a good work !
Finished texture is coming soon !
Gonna see if I can finish mine today
Thats awesome Mop. I love the style. Wish there was a way to play these guys in a game.
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heh me too. The models look more suitable for UT (the first one !!!) than q3 or anything else.
crits always welcome!
keep it up!
Nice colors.
@Noel Cower
I dig.
@mop
Dear god that´s awesome!
@cybroxide
Looks cool, love the handy
I think it wouldn´t hurt if your skincolors were a bit more saturated to fit better with the blue.
In my mind that was SOO Heihachi from TEKKEN so i whipped this texture up in MODOs 3Dpaintmode.
Tnx for the great mesh Slaught!
I got it done! Turned out pretty nice if i say so myself.
I like yours alot Spajsat, very detailed
PS thanks indeed for the mesh slaught, very awesome!
(Btw: arms are black on the model 'cause I lightened the skin's background just for contrast reasons.)
Edit: update
Awesome
@jerry
That would look great with cell shading.
@noel cower
Gotta love those fat slobs.
Ku ku yeah!
Just started.
"Seriously though, I do a lot of cocaine"
-caseyjones
wow all this cool stuff makes me go at it again!
its wip but im trying to present it the best way I can (trying to find a good way to show my work in the future when I create a online portfolio)
what u guys think?
(ps the uvs for the hands were hard to understand is this a common way to model and uv lowpoly hands?)
I messed up pretty bad on the hands on this one, but i think it got better with every model.
@noel cower
Very nice work
My attempt:
[EDIT] omg I forgot his nipples!
He also looks a bit pixilerated becouse of all the veigns
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It are viewport grabs in software mode, so no filtering.
What's an SDK?
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the absolute, most fun, #1 best thing about polycount
Here is as far as I got. Sweet models by the way. It was nice painting a texture with a good UV set up, instead of my crap attempts.
Painted in blender w/ some contrast, sat, and brightness alteration in gimp.
http://boards.polycount.net/showthread.php?t=35091
http://slaughter.jimdo.com/downloads.php
Have fun!