That's pretty rad!
A few years ago for a school assignment I made an FPS using Shockwave, only I didn't get this bad ass with mine. Was an ass having to learn the code and do all the artwork.
Have been tempted on more than one occasion to go back and finish it.
wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.
this is done using the papervision3D engine for flash.
Hopefully Adobe will release full 3D support for flash in the next version, you guys wouldn't believe how genius these guys are for getting that to run in the current version.
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wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.
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Well using Macrodmedia Director as the engine for the game is pretty limiting. The last time I used it, I had to crunch textures immensely (but I probably didn't do a good job, for I didn't really know much about colour indexing and compression or 3D for that matter). But even an untextured level would run like balls. I even tried a few methods of character movement and collision detection and this would kill performance. I didn't even get into NPCs.
But performance would also come down to PC power, so it ran worse on some machines and better on others. Though when I used it, it was 2003. Might give it a go some time soon and see how far I could push it this time.
I bet you I don't though
-caseyjones
EDIT:
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this is done using the papervision3D engine for flash
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Oh... figured it was using Director. Might have to look into papervision3D then.
Replies
tim
A few years ago for a school assignment I made an FPS using Shockwave, only I didn't get this bad ass with mine. Was an ass having to learn the code and do all the artwork.
Have been tempted on more than one occasion to go back and finish it.
-caseyjones
This is going to make so much money.
i also recognize some texture and sprite bits from unreal tournament here and there too
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Yeah i was gonna say this reminds me a lot of UT99. Looks awesome anyway.
Hopefully Adobe will release full 3D support for flash in the next version, you guys wouldn't believe how genius these guys are for getting that to run in the current version.
wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.
[/ QUOTE ]
Well using Macrodmedia Director as the engine for the game is pretty limiting. The last time I used it, I had to crunch textures immensely (but I probably didn't do a good job, for I didn't really know much about colour indexing and compression or 3D for that matter). But even an untextured level would run like balls. I even tried a few methods of character movement and collision detection and this would kill performance. I didn't even get into NPCs.
But performance would also come down to PC power, so it ran worse on some machines and better on others. Though when I used it, it was 2003. Might give it a go some time soon and see how far I could push it this time.
I bet you I don't though
-caseyjones
EDIT:
[ QUOTE ]
this is done using the papervision3D engine for flash
[/ QUOTE ]
Oh... figured it was using Director. Might have to look into papervision3D then.
I have also farted around with director and even bought a book to TRY and learn http://www.dadako.com/?cat=12
Sorry the Papervision one is here:
http://suite75.net/lab/quake2/