Does it in this industry, I'm not a veteran in the games industry but I have been in post production for a few years. I'm just curious to know whether 3d artists actually get any creative freedom when making their assets, be it characters, props or environment. Or is it just keeping close to the techboard, like a factory worker, churning out assets, making changes as ordered, and move on to the next asset.
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I'd imagine smaller teams get more freedom with their work since they might get to have more say in the overall design and art direction...
I reckon for a big studio churning out a movie tie-in though, it'll just be "get a concept, model the concept exactly, move on to next concept".
I work on a small team and one of the biggest rewards is having massive creative freedom. Or CD and AD don't really impose their creative will on the artists unless it is to help the overall vision of the game or make sure key elements of the design are put in place.
Since we make adventure games the design docs read more like scripts to a play with just enough descriptions about the sets to convey a general idea. Each environment team (normally 2 people) is encouraged to dream up their environment as they see fit. The deeper the history and level of interactivity the better.
There is a fair amount of churning out assets just because they need to be made, however what those assets are, their poly ranges and design are all left up to us. There are key intractable items that must be in the environment and everything needs to be kept within our ESRB rating category of course. So its not like they sky is the limit and I'm totally free to do whatever. I also need to sync my environment up with the other artists but I do have an amazing amount of creative freedom within my own sand box.
Honestly I'm not so sure I could go to work for some place else where I didn't have that. Plus I like everyone I work with they are a great bunch of professionals who are well seasoned but open to new ideas and leaning new ways to be faster.
I actually prefer a project with a well-defined style guideline, that allows me to make art that fits within that overall look. This is the best of both for me, in that I have some clear overall direction, but am allowed freedom to work within those broad guidelines. Luckily that's the type of stuff that we've been doing at work lately.
Does creativity exist for the 3d artist?
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Yes.
-caseyjones
The place I work at now lets me do really anything I want. I have complete freedom, it's great.
I luvr it.