sorry to do this....i've tried to find the post and can't. someone mentioned in here something about importing mechanical bits from max to zbrush. what i want to know is this: when importing mech bits to zbrush, what option is it to keep the mech bits shape intact when cranking up the divisions? i want to avoid the deformation that usually happens when bumping a peice of geo up a few notches.
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thanks guys for chimin' in. i appreciate it.
cheers