Hey y'all, this feels like a newbie question but my brain isn't up to the task! It is, in fact, a newbie brain. Aww.
I wanna work with some Dawn of War animation in Max 7. Looking at the Space Marine samples, I see that Relic set its system unit scale to 1 unit = 1 meter, and their standard-issue Space Marine is about 2 meters tall.
Max does not like this scale. My first whiff that something was crazy came when I created a bone at the default 10 size, and it filled the screen. The real problem, though, is that IK is unusably chunky and imprecise at this level. Relic must've animated everything in Dawn of War with Biped ...
How do I deal with this? Working at the game's actual scale seems right out, it's just too small. I've tried fiddling with the system scale in a new scene then merging a Relic-standard character into its more comfortable universe, without the clever results I was hoping for. Rescale Units in the utilities panel tends to tear the scene apart ...
What would you do in this situation, studio audience?
Thanks!
Replies
Hope that helps!
-Ben