Highres action from the fan-made short film, StarCraft: Chronicles.
Anyone work on cinematics? It's cool if there are poly objects in the scene right? Many objects aren't subd'd. I just don't think it's worth the extra polys when what I have is the exact look I want...
Replies
-caseyjones
We're making a 30-second trailer first to find out how we work as a team, before we commit to anything serious. The trailer is simply a Terran marine waking up in his room (one of those doors there), walking into that big door which leads to the armory where he suits up, walks out, and looks around the hanger of the ship. Pretty simple and straight-forward. Baby steps
The only part I find stupid about the whole scenario is how does his armour fit in the duffle bag!!!!
-caseyjones
We... well yeah, we've takin' some shortcuts so that the marine basically walks into the armor (slipping into the arms and legs like they're sleeves) and mechanical arms clip the front parts onto him. Not terribly difficult, but if it is then they'll tell us to make it easier
Edit: Forgot to mention that we need some good modelers, animators, and texture artists (soooo everyone) to help out PM if you're interested yes yes?
The only part I find stupid about the whole scenario is how does his armour fit in the duffle bag!!!!
-caseyjones
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The same way that they get those giant-ass pokemon into those tiny pokeballs!
On topic: I'm thinking this is a good way to get everyone working together. Though, I'm also not much of an artist so I don't think i'd understand that much. To me, this looks really sweet, and I too am curious what exactly is going to come of the "suiting up" bit.
Looks pretty darn spiffy.
Ninjas, it's a viewport grab. I can't get a good render of it with my laptop (it overheats). This is the best I could do I didn't bevel the poly edges--if I did, I might as well subd it too. Why are bevels important?
Alex
the corridor is looking good though