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Level of Detail in 3D Max

I've just started playing with the Level of Detail utility in 3D Max and am running into that problem where it doesn't work the way I want it to. The 2 problems I'm having is that 1) the LOD doesn't swap out within the active viewport, only in the renderer. 2) While zooming in on an LOD object in an animation (or at any distance near the threshold where its supposed to switch form 1 LOD to another) it gradually fades into the new LOD instead of popping (like in a game engine, the look which I'm trying to emulate), creating this weird transparent effect.
Any thoughts? Any way to get LOD to work in the viewport? Anyway to eliminate the fading effect? Any plugins I should be using instead of the LOD utility?
Let me know.
-Jason

Replies

  • Ruz
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    Ruz polycount lvl 666
    Well form what i remember , just make then lod you want visible in the LOD utility. this effectively makes it 'pop' as you mentioned.
    at least you will be able to see where you have weird stuff happening, even if it does n't do it by camera distance
  • tygereye107
    Thanks Ruz. That does work for checking out the different LOD models in the viewport, but I really want to get the viewport to react in realtime to the LOD flip, like it does Maya.
    The biggest drawback to the LOD "fade" in Max is that it can
    disrupt the visual effect of the render.
    Any other thoughts will be appreciated.
  • Ruz
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    Ruz polycount lvl 666
    yeah,sorry i can' be more helpful, its about 2years since i was doing this stuff
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