I've just started playing with the Level of Detail utility in 3D Max and am running into that problem where it doesn't work the way I want it to. The 2 problems I'm having is that 1) the LOD doesn't swap out within the active viewport, only in the renderer. 2) While zooming in on an LOD object in an animation (or at any distance near the threshold where its supposed to switch form 1 LOD to another) it gradually fades into the new LOD instead of popping (like in a game engine, the look which I'm trying to emulate), creating this weird transparent effect.
Any thoughts? Any way to get LOD to work in the viewport? Anyway to eliminate the fading effect? Any plugins I should be using instead of the LOD utility?
Let me know.
-Jason
Replies
at least you will be able to see where you have weird stuff happening, even if it does n't do it by camera distance
The biggest drawback to the LOD "fade" in Max is that it can
disrupt the visual effect of the render.
Any other thoughts will be appreciated.