we're in the middle of an engine overhaul, but in the awkward position of having to make a new game at the same time.. we want a decent particle editor but the coders have their hands full just getting stuff running. So we're looking for some kind of free/cheap 3d particle editor that spits out a format we can use.. any ideas?
now I know bugger all about this really just looking for suggestions, someone mentioned maybe using mayas particle system but that requires a custom exporter I'd guess? again trying to save as much time as possible so ideally we want to cannibalise something existing
Replies
http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535
Haven't tried it, can't vouch for it, yadayada...
You can get the lower end "SE" version for $99
There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out?
http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535
Haven't tried it, can't vouch for it, yadayada...
[/ QUOTE ]
BTW, an example of a particle script:
<font class="small">Code:</font><hr /><pre>
PEExamples/flow
{
quota 2000
material PE/ringflare
particle_width 1
particle_height 30
cull_each false
renderer billboard
sorted false
local_space false
billboard_type oriented_self
emitter Box
{
angle 73.17
colour 1 1 1 1
colour_range_start 1 1 1 1
colour_range_end 1 1 1 1
direction -0.684313 -0.325257 0.652628
emission_rate 433.2
position 0.590229 14.6031 -13.8853
velocity 13.77
velocity_min 13.77
velocity_max 11.84
time_to_live 10.83
time_to_live_min 10.83
time_to_live_max 10.83
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 10
height 10
depth 10
}
affector LinearForce
{
force_vector 2.94504 44.615 -2.90231
force_application add
}
affector ColourFader
{
red -0.2967
green -0.2768
blue -0.7465
alpha 0
}
}
</pre><hr />
The particle editor is very easy to use, but as always, you are going to need to make some particle sprites yourself for it.
I haven't dealt with particle systems extensively, so I don't have a frame of reference, but your programmers should be able to take said particle format and do something with it. It probably won't give you the most high-end particles, but they are nice enough.
luxinia also got a scriptable system, though we dont have graphical editor yet...