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reasonable free/cheap particle editor?

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rooster mod
we're in the middle of an engine overhaul, but in the awkward position of having to make a new game at the same time.. we want a decent particle editor but the coders have their hands full just getting stuff running. So we're looking for some kind of free/cheap 3d particle editor that spits out a format we can use.. any ideas?

now I know bugger all about this really just looking for suggestions, someone mentioned maybe using mayas particle system but that requires a custom exporter I'd guess? again trying to save as much time as possible so ideally we want to cannibalise something existing

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  • Snowfly
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    Snowfly polycounter lvl 18
    There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out?

    http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535

    Haven't tried it, can't vouch for it, yadayada...
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    http://www.wondertouch.com/

    You can get the lower end "SE" version for $99
  • CrazyButcher
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    CrazyButcher polycounter lvl 18
    but the wondertouch thing is meant for post-processing / offline rendering, not a middleware solution afaik.
  • Rob Galanakis
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    [ QUOTE ]
    There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out?

    http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535

    Haven't tried it, can't vouch for it, yadayada...

    [/ QUOTE ]

    BTW, an example of a particle script:
    <font class="small">Code:</font><hr /><pre>
    PEExamples/flow
    {
    quota 2000
    material PE/ringflare
    particle_width 1
    particle_height 30
    cull_each false
    renderer billboard
    sorted false
    local_space false
    billboard_type oriented_self

    emitter Box
    {
    angle 73.17
    colour 1 1 1 1
    colour_range_start 1 1 1 1
    colour_range_end 1 1 1 1
    direction -0.684313 -0.325257 0.652628
    emission_rate 433.2
    position 0.590229 14.6031 -13.8853
    velocity 13.77
    velocity_min 13.77
    velocity_max 11.84
    time_to_live 10.83
    time_to_live_min 10.83
    time_to_live_max 10.83
    duration 0
    duration_min 0
    duration_max 0
    repeat_delay 0
    repeat_delay_min 0
    repeat_delay_max 0
    width 10
    height 10
    depth 10
    }

    affector LinearForce
    {
    force_vector 2.94504 44.615 -2.90231
    force_application add
    }

    affector ColourFader
    {
    red -0.2967
    green -0.2768
    blue -0.7465
    alpha 0
    }
    }
    </pre><hr />

    The particle editor is very easy to use, but as always, you are going to need to make some particle sprites yourself for it.
    I haven't dealt with particle systems extensively, so I don't have a frame of reference, but your programmers should be able to take said particle format and do something with it. It probably won't give you the most high-end particles, but they are nice enough.
  • rooster
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    rooster mod
    cheers! the ogre one looks quite decent, we're not looking for anything mega flashy and creating our own particle graphics isn't a problem. I'll see what they reckon..
  • CrazyButcher
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    CrazyButcher polycounter lvl 18
    http://luxinia.de/index.php/Api/Particle

    luxinia also got a scriptable system, though we dont have graphical editor yet...
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