Hey Max peeps, I was curious as to what programs, plug-ins, (I checked out the Max Plugins post, pretty neat.) and when you do your UV Maps.
I've been trying to get the hang of Max lately for work related issues. The transition has been pretty good so far, and with Chugnut's UV Tools, the UV Mapping isn't so bad, but it ain't so hot either. UV Unfolding seems to be kinda...Well, impossible even with the updated toolset. It can do everything else Maya can do, but you have to jump through some extra hoops to get it working as such.
In order to maximize the efficiency of your workflow, what external programs or 'other' plug-ins do you guys use to make UV Mapping fast and clean?
I appreciates any and all responses!
Replies
Basically I just slap an Unwrap UVW modifier on top of my object, select any bunch of faces I want to be a single shell, hit "Planar" in the modify panel, select Best Align, then go and just Relax that section. Do the same until the whole thing is unwrapped, occasionally using Chuggnut's tools to align things along the U or V axis (I have keys bound to these actions), and occasionally using the Space U or Space V functions.
Alternately you could map your object so that it's just one big chunk, then go into the viewport and just select all the edges you want to be seams, then go back into the Edit UVWs window and hit CTRL-B (break selected), then select all and relax like before, that way everything should be neatly unwrapped and all in consistent scale. Then you can just lay stuff out (Freeform Mode is good for doing this quickly).
Personally, I don't use any plugins other than Chuggnut's tools, they do everything I need.
Then I can just turn on Preserve UVs if I wanna mess around with geometry after it's been unwrapped, this has saved me so much time at work recently it's unbelievable.
Once you get the simple work flow down it saves hours of time. Being able to draw your seams down edges instead of cleaning up seams by detaching faces and welding them again after a messy cylinder unwrap is great.
Here are a few tutorials about it:
http://aniquito.com/forums/index.php?topic=41.0
Download the .rar and read the pdf it covers the old and new method.
http://www.vigville.com/PeltMappingTutorial.doc
My own I made for our 2D artists so they could help the 3D guys unwrap. It works great to have the 2D guys unwrap they understand the UV template mess so much better when they make it themselves.
http://www.3dtutorials.sk/index.php?id=113&page=6
Very basic tutorial about pelt mapping. It's part of a larger tutorial about unwrapping.
http://boards.polycount.net/showflat.php...true#Post175645