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Polycouts and Texture Maps

Hello fellow Polycounters! I am a Game Art Student and as of late I have heard conflicting messages about the polycounts of next gen models, and there textures. If anyone could help me out and give me some number regarding acceptable counts and map sizes in the following categories, that would be great.

1. Polycount for A Character and Map sizes/types(diffuse, normal etc.)
2. Polycount for main weapon/prop and map sizes/types
3. Polycount for an environment prop and map sizes/types
4. Polycount for a vehicle and map sizes/types
5. POlycount for a building and map sizes/types

I know this is a lot but hey if anyone has a good idea of what any of these things, and how they are applied to games that would be great. I'd just like to hear more knowledgeable opinions on this subject, so I can hopefully narrow the condridicting opinions I've been hearing. Thanks a lot everyone!

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