Having tried both programs, I can safely say that Mudbox is more user-friendly, has a very short learning curve, and is generally much easier to use out of the box than ZBrush. Because of the former, I find my experience using Mudbox actually FUN compared to the hassle of finding how to do something with ZBrush. Mudbox even has the same basic functionalities for the gaming industry(creating normal maps, etc.)
So what is it that makes ZBrush so popular compared to Mudbox? The only reason I can see is that ZBrush has scripting and customization abilities, neither of which I have delved into due to the huge learning curve of the program.
I'm sure someone here has a good opinion on the matter
Replies
mudbox seems slower and buggier at the moment
probably at some point I Will get to know mudbox better, but for now zbrush is my best friend
huge learnng curve?, phhhah , learn the basics in an afternoon
I'm sure you won't find a very good conclusion after this discussion as everyone has his own arguments and most of them are valid, the best would be try both and then see on which on you feel better.
Learnign curve? difficult UI? bah... easy programs are for the noobs
mudbox seems slower and buggier at the moment
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quoted for agreement. plus, Z does not only cover sculpting, so you have to live with it anyway.
All I use ZBrush/Mudbox for is digital sculpting, and for that Mudbox wins easily for me.
ZBrush 2.5 may change things, though, it seems pretty cool, but really all I am looking for is pure sculpting, sans bells and whistles.
One thing I will give to ZBrush is, even though the UI can be confusing, the default hotkeys are far more intuitive.
I am going to have to pick zbrush currently only because it is currently faster, less buggy, and has the ability to paint and create highly detailed textures.
I feel however that I will be changing this vote when the next installment of Mudbox comes out. Mudbox is still just a beta program in my eyes, the next version will probably take a lot of the crits from this one to heart and add features such as texturing into the mix.