The concepts are comming, you may want to look at wrist knives for reference on your latest concept. I suggest posting a more larger and complete concept drawing if this is going to be the character you are going with. Other wise lets see some more ideas.
Alright i spit out a few more drawings and i think im sticking with this one. The first one is a bit difficult to understand at first, the shadow leaped from the roof and landed on the enemy his feet are pressed against the other soldiers back. Still need to finish the legs but that will have to wait for tommarow. Please post any ideas or comments especially about color.
gauss missed one! all well i guess ill help out.
lurk around some of the other forums and read what guass has said. believe me ALL of it is helpful and a lot of it applies to everyone in this comp. it will be worth it. good luck. its looking really good.
I WANT TO SEE THIS FINISHED! ha ha
progress has been a bit slow because im terrible at modeling hands and it took me a while to get one that im happy with. This is only my 2nd low poly model so i think im doing pretty well he doesnt look incredibly stylish but im just working on getting him done. Thanks for the support mr. Delish it means alot. Anyways here it is. I need to optimize the crap out of him cus i need more polys for some other details i wanted to add but maybe ill try and get alot of that just in the normal map.
Cool so far ryuju. Careful he doesn't end up looking too much like master chief! I would play with the helmet design a little and try to tweak it to appear more menacing (e.g angling the eyes down or something) since hes in danger of coming off as a good guy at the mo.
Btw, If you intend on doing a normal map, I would tend to define the shoulder strap inset details and the stomach sides with that as opposed to actual geometry. That will get you back those polygons youre needing to find too.
i downloaded mudbox and gave it and try and i love it. I did a quick test with the body i have and i did an ultra quick normal map. Its really muddy but you get the idea of where im going with it. Im gonna redo the whole high poly model this was just a test of what i could do with mudbox.
Some crits, hope I don't sound harsh His waist is too thin, he has no shoulders, the head is too big, and he has no groin. I recommend giving him a belt or something too separate the legs from the torso, it looks like he's wearing hill billy pants at the moment
Keep it up!
thanks for the crits jaco im working on them,i think there is still something wrong with the legs but im not sure. Im going to put a belt on him but i wanted some crits on shapes and proportions. thanks
im having trouble importing my new model into mudbox from max. My old model worked fine but this new model locks mudbox up when i try to add a second subdivision. The first subdivision works and the second locks it up. Ill have to try it on my laptop and see if it works on there. Do you guys have any ideas what might be wrong.
i finally finished the uvs although they are not that great but they will work for now since the time is ticking. I tried a quick normal map and i didnt get to get the cage set up perfect i just wanted to see what it would look like before i went to bed. In my normal map i have parts that are all red are those parts where the cage missed or is there something wrong with my uv? and ideas on how to get my normal looking better? i think im gonna go back in and make the high poly model more exaggerated so the muscles come through into the low better. Thanks for any crits or explanations
Hey. Good model. Are you going to do soething with the hands? Perhaps gloves or some sort. It seem kind of bare/unprotected. I like that there is no armor on the arms. That definitely adds to the bass-ass factor. Another thing I thought look a little off is the toes of the boots. They seem to slant down a bit. That can easily be fixed with some sort of seperate mesh, like a steel plate, or something he could shove up cgchat's ass.
To answer the question of my character, ya he is going to have an axe that electricute its victims, I will try to post it tonight. P.S. Maybe a belt, or holster for your knife might be sweet. Keep up the good work. Go Polycount!
well this is all i have to show for my work. The rig is all wrong but i just wanted to at least get a pose. I learned alot from this and i plan on working on him until im satisfied with him. thanks for the support.
Replies
Good start
ill work a little more on it later, any ideas to add or crits?
lurk around some of the other forums and read what guass has said. believe me ALL of it is helpful and a lot of it applies to everyone in this comp. it will be worth it. good luck. its looking really good.
I WANT TO SEE THIS FINISHED! ha ha
Btw, If you intend on doing a normal map, I would tend to define the shoulder strap inset details and the stomach sides with that as opposed to actual geometry. That will get you back those polygons youre needing to find too.
Keep it up!
To answer the question of my character, ya he is going to have an axe that electricute its victims, I will try to post it tonight. P.S. Maybe a belt, or holster for your knife might be sweet. Keep up the good work. Go Polycount!
I still need to do a final normal map on him since the one i have now is just a test.