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Dominance War II -- Akimba

Greetings Polycount!!

I'm new to the forum and excited about entering the Dominance War and joining the ranks of my evil brethren. grin.gif

I started with some silhouettes to bounce some ideas around. I'm going for a sleek assassin/scout character that uses an assortment of poisons to confuse, subdue, and kill both unsuspecting as well as suspecting foes. Now that she's an employed shadow, she likes to mix new poisons using the blood of her slain enemies.


silhouette_concepts.png

I'm working on designing some communication devices for her now.

I like number 4, but I'm curious to see what everyone thinks.

Replies

  • akimba
    WIP Updates..

    assassin_concept2.jpg
    Decided to do a bit more work with silhouette number 4

    head_concept.jpg

    Still hammering out her overall look and figuring out equipment. More to come...
  • cgjeff
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    cgjeff polycounter lvl 17
    hey kwame, welcome to polycount and to the war. Great to see ya again buddy.

    I'm really diggin the sketches so far.

    I think one of the things that has kind of always bugged me about your human designs is that the heads are always very spherical..kinda kills a lot of the structure. Makes em look kinda babyish.

    i love the body armor design in your detail sketch though.
    could do some really neat stuff with the crazy high knee boots.

    you could do a lot more with the tube goin from her shoulder to her gloves. lots more pathways to it. more to the glove itself. http://www.inition.co.uk/inition/images/product_glove_immersion_hapticworkstation.jpg

    hop to bro, let's see some more work smile.gif
  • akimba
    New batch of concept and detail work..

    anemone_sketches1.jpgane_back.jpg
    assassin_concept3.jpg

    Thanks for the input Jeff, much appreciated. I'll take what I can get at this point. grin.gif

    I'll be starting the base mesh soon while refining some other areas such as the swords on her back and the blade-unit which holds them on her back.

    I did some work on her glove as well as sharpened up the face a bit. I also added a couple more wires that lead from her suit input to her poison claw. Any feedback is welcome and appreciated.

    More to come..
  • tremulant
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    tremulant polycounter lvl 17
    Kwame! its dave, thanks for the unreal help the other day.

    This concept is looking great man, i especially like the design on the gloves, add more of those kind of details to the rest.

    Keep goin. lookin foward to seing more.
  • akimba
    Hey Dave!! No problem man, always glad to help.

    I appreciate your comments man, I like the look of her glove also and will heed your advice to add more detail to the rest of her armor so the design is cohesive.

    Thanks for the post, more on the way!
  • akimba
  • cman2k
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    cman2k polycounter lvl 17
    that concept is SICK, and your off to a great start. GO GO GO GO GO. cool.gif
  • akimba
    Yo CMan!! Thanks for the kind words bro. Much appreciated! How's the west coast??

    anemone_model_complete.jpg
    anemone_weapons.jpg


    Here is the state of the model and the weapons. I'm unwrapping her as I type. I won't be doing a high poly version or any normal mapping so I'm planning to take care of many of the small details in the texture.

    I should have just enough time to get this done and in before the deadline. Back to work.

    More to come...
  • Cridder
    The base model looks really good. Hope you can pound out a good deformation and textures here cause times running out and this model looks like it could do well smile.gif
  • akimba
    Thanks for the encouragement Cridder. I'm in the process of unwrapping so the texture will be started by the end of this week. I'm in good shape and will post more once I've started painting.
  • akimba
    Sorry it's been a bit since I've last posted. Been quite busy at work.

    Here's a bit of the texture work I've been doing.

    texturing_wip_shot.jpg
    texture_wip_2.jpg

    This is where I stand at the moment..
    Still tweaking the diffuse and spec maps to get them to look the way I want them to.

    Otherwise, I've gotta get her final pose and base built and textured.

    Almost done!
  • Xaltar
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    Xaltar polycounter lvl 17
    Looking sharp. I think it would benefit from a little bump detail in some of the glossy black areas to break things up a bit and make the texture bring out the modeling better.

    Keep at it.
  • akimba
    Good point Xaltar, thanks for the input. I think that would help accentuate the form a bit more and it'll definitely add some more specular interest. I'll give it a shot when I get off of work. grin.gif
  • tremulant
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    tremulant polycounter lvl 17
    I prefer the upper thigh pad on the concept to the models...dont know if that would be to hard to change, but that and the awesome glowy green accents would be nice for eye flow throughout the model...looking good tho dude, /Booty-licious even...hahah
  • akimba
    Haha, booty-licious it is smile.gif

    So, are you referring to both pads, or just the left (her left) one? Either way, I think you mad a good point in that I strayed a bit from the concept on some things. I generally tend to do that, but your point is valid bro.

    I feel the changes are worth the effort. It's DWII crunch time after I get off of work today, so I'll work on it.

    Thanks man! grin.gif
  • petrol
    I think he meant have the pads at the top of the thigh coming to a point further up the leg (as in concept). He's right, it doesn't look quite the same squared off like that. But your model looks nice all the same, and it's probably way too late to change stuff like that smile.gif
  • akimba
    Ahh, I see. Thanks Petrol for pointing that out and for the encouragement. We are nearing the end, but I've made those fixes and am working on lighting and final renders for tomorrow.

    Here's Anemone on her base, probably using something like this for the winning pose.

    almostFinal.jpg

    See ya at the finish line! grin.gif
  • akimba
    Here are my final shots..
    This has been great fun and I'm looking forward to everyone's entry and the next war.

    Winning Pose:
    Final_Winning_Pose.jpg
    Beauty Shot:
    Final_Beauty_sheet.jpg
    Construction Shot:
    Final_construction_sheet.jpg
    Texture Sheet:
    Final_texture_sheet.jpg
    Concept Sheet:
    Final_concept_sheet.jpg

    GO POLYCOUNT!! smile.gif
  • tremulant
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    tremulant polycounter lvl 17
    Yay! you finished, Good job man, nice entry
  • akimba
    Thanks bro. Yeah, I'm happy with everything and really glad I finished in time. Thanks for your comments and encouragement man. grin.gif
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