I was wondering what methods you guys use to get those awesome eyeballs in your zbrush/mudbox models? With the eyelids and surrounding areas folding nicely around them.
yeah, if you model spheres into your base mesh, you can then easily mask them off with an alpha, or using UV groups. that way you can sculpt everything while keeping the spheres unchanged.
if you didn't start with a base mesh that has eyes you can always sculpt the eyelids and then project a sphere onto your mesh at the highest subd level(zbrush)
It can be a little tricky, but it works so long as the mesh is dense enough.
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EDIT : or you just pick a brush to make inner carving ( dont know the tool in zbrush ) , sculpt and some pinching
It can be a little tricky, but it works so long as the mesh is dense enough.