Below is an image of the problem. When I use the brush to make a line, or raise an "area", it gets these pressure & height variations in it.
1) top detail level, smoothed at top detail level.
2) top detail level, smoothed at lower level.
3) lower detail level, smoothed at top detail level.
The red line drawn at the top ride of the small image shows the problem with height variation in a single stroke.
Now is it just a matter of refining the technique, turning off the pressure sensitivity of the stylus, or am I missing some hidden setting/tool ?
I see models like this with no height variation in a single "section", and I wonder how they get this effect. anyone have a clue?
Replies
That should stop some of the blobbiness.
Another solution is to turn down the Z Intensity of your brush, and paint slower strokes.
Usually to avoid blobbiness too, it's best to finalise your mesh as much as possible at the lowest possible detail level, then go up a level and add more detail ... usually more blobby models are the result of trying to go to a higher subdivision level too early in the process.
To get results like in that image, it's just a matter of doing what I said above... spending time at the lower levels and making good use of the smooth brush.
about the model there though, I may be the worst person to answer this q but I never make one single stroke that is perfect and ends up in the final model. it all takes a lot of refining and smoothing as far as my experience goes
edit: and I say to anyone who hasnt tried cranking up the subdivisions and doing the whole thing backwards.. give it a go its fun