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Dominance War 2: bennyball

hi
this is my entrant for the dominance war, im going round with the theme of the angel of death as that killed some serious amounts. so far i only have a montage of images that ill be basing my concept art around. i should be posting some of my concept stuff later.
angelmontage.jpg

Replies

  • bennyball
    heres a first draft of a look i might go for, though i might cut out the blades on his forearm to have him wielding a scythe which would be much more cool
    benny.jpg
  • bennyball
    heres a quick knock up of a weapon i might use. a scythe but slightly modernised to be used in combat, c & c appreciated.
    scythe.jpg
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Consider Carnivale from Scar Night.
  • bennyball
    do you have a picture or a link so i can have a look?
  • Mark Dygert
    2nd Angle O Death I've seen, 3rd one I've heard about on the polycount side. I switched mine for a goblin artillery team so that leaves you competing with one other fellow from the same side. I never did find his thread so you might be safe with the idea.

    Considering Scar Night was a book you might have trouble tracking down ref images? http://www.panmacmillan.com/scarnight/
  • bennyball
    can anyone help me out im in need of a helmet idea as i cant think of something to base it on
  • ill_logic
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    ill_logic polycounter lvl 17
    hey there... why'd you post your thumbnail on the cg society page?

    -J
  • bennyball
    edit: i made a mistake earlier when for some reason things werent working and i went there instead of here. confused.gif
    heres a picture of the wings i am currently content with using on the final modelling, anything you like or dislike about them let me know and ill take them into consideration.
    angelmodel.jpg
  • JPSeiler
    [ QUOTE ]
    2nd Angle O Death I've seen, 3rd one I've heard about on the polycount side. I switched mine for a goblin artillery team so that leaves you competing with one other fellow from the same side. I never did find his thread so you might be safe with the idea.


    [/ QUOTE ]

    It is dejawolfs entry
    dejawolfs - Angel of Death
  • bennyball
    has anyone got any ideas towards armour i could have for the character, i want to include a pentagram into the design but i cant think how to do it
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    A fallen seraph eh. I'd suggest armour that has a celestial/heavenly typed look that has been corrupted now that she's become evil.
  • bennyball
    something along the lines of this pic i found?
    Celestial_by_JasonEngle.jpg
  • bennyball
    heres a quick knockup of a helmet idea i could use, has a slightly unnatural look to it personally.
    angelhead.jpg
  • bennyball
    started working on the body now. here it is so far.
    angelhead-1.jpg

    any helpful hints or advice on what needs improving would be appreciated
  • rooster
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    rooster mod
    I would start with less subdivisions to make it easier to get basic shapes. apart from that I would finalise your concept
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    [ QUOTE ]
    something along the lines of this pic i found?

    [/ QUOTE ]
    That looks like a fairly solid design although you'd be wanting to put your own spin on it, particularly when you consider you'll need to evil-ify it some how. It'd be worth doing a bit of research on Seraphim in religions, mythologies and artworks (wikipedia is probably a good place to start) and seeing what specific details you could carry over into your design. With regards to the corruption, have a look at Games Workshop's Chaos army minatures, particularly the Nurgle ones, to see how they represent it.
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Like Rooster suggested, get some more concepting done - not simply to show us, but without a clear final idea it is very easy to get lost.
  • Fjornsvavne
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    Fjornsvavne polycounter lvl 17
    Isn't it even required to hand in a concept for the comp.? smile.gif
    Nevertheless I agree with Rooster and Rick.. concepts is teh shit.
  • Mark Dygert
    The submission page actually says:
    [ QUOTE ]
    Any preliminary sketches, concepts, and paintings that you created to help you understand how to make your character, can be shown here. Squeeze everything onto this one sheet.

    [/ QUOTE ]
    A well polished concept is not required what he has in the first post would pass just fine. But it is going to help him get his idea fleshed out. Right now it looks like you have a few ideas for bits and pieces but nothing that flows together.

    Lacking a concept that is a great master piece that shows off your raw traditional art talent will not cost you the win, it won't help you either. Unless you have your idea solidified you'll just spin your wheels trying to fill in the gaps on your model and its going to look disjointed and hodge podge. It's easier to erase a pencil line than it is to delete hours of 3D work. Knock up some quick thumbnails using a hard round brush set to 100% opacity. Give yourself about 1-5min per thumbnail.

    Make the brush about as thick as a persons wrist and see what general silhouette shapes you can come up with. It won't require a degree in fine art and you don't have to even show us, just get your ideas down on paper and get that idea firmed up. The clearer you can picture your model finished and fully textured the easier it will be to make it.

    Times a tickin, time to get movin!
  • digital boy
    [ QUOTE ]
    The submission page actually says:
    [ QUOTE ]
    Any preliminary sketches, concepts, and paintings that you created to help you understand how to make your character, can be shown here. Squeeze everything onto this one sheet.

    [/ QUOTE ]
    A well polished concept is not required what he has in the first post would pass just fine. But it is going to help him get his idea fleshed out. Right now it looks like you have a few ideas for bits and pieces but nothing that flows together.

    Lacking a concept that is a great master piece that shows off your raw traditional art talent will not cost you the win, it won't help you either. Unless you have your idea solidified you'll just spin your wheels trying to fill in the gaps on your model and its going to look disjointed and hodge podge. It's easier to erase a pencil line than it is to delete hours of 3D work. Knock up some quick thumbnails using a hard round brush set to 100% opacity. Give yourself about 1-5min per thumbnail.

    Make the brush about as thick as a persons wrist and see what general silhouette shapes you can come up with. It won't require a degree in fine art and you don't have to even show us, just get your ideas down on paper and get that idea firmed up. The clearer you can picture your model finished and fully textured the easier it will be to make it.

    Times a tickin, time to get movin!

    [/ QUOTE ]

    Some great advice right there. I'm not even thinking of starting modeling until my concept's solid.
  • bennyball
    after all this time i finally decided to do some concept work, here it is... the story behind this character is that it used to be a good person, however it was incredibly vain and spent many a day looking at its own reflection. it was tempted by dark powers who promised it eternal youth and an immaculate face for all eternity, to which it accepted. However the horrible twist was that its wish was granted, and its face was forever immortalised into a mask from which it now sports upon its headless shoulders.
    concept2.jpg
    concept1.jpg
    mask.jpg

    still working on what expression to have the mask for the pose as well as the overall armour design. so what do you think of it so far? oh and the pictures arent very good as my scanner doesnt like working so i had to use my digital camera until i either get a new one or go round my mates and use his.
  • Pedro Amorim
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I like your background story. A little Faustus, a little Narcissus, a little Dorian Grey.

    You'll probably want to really push the humanity of the mask is its supposed to be a representation of a beautiful man
  • bennyball
    heres a quick knockup of a basic body along with the other things i have made so far, any comments welcome.
    dominancecharacter.jpg
  • Rhinokey
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    Rhinokey polycounter lvl 18
    well. you are not going to win this contest, i'm pretty sure you won't even place. (don't feel bad i'm sure i'm not going to place either) but what you will do is learn and have fun, sometimes it takes something like this to drag us to get off our asses and do something. its pretty obvious you are new at 3d, and have stumbled across a good place to learn. you just have to want to, and you have to develope thick skin,

    to learn you should pay 100% more attention to negative comments as you do to the possitive comments.

    so heres what i have to say. have fun with this contest try and finish something,, anything, do your best.

    then after the contest work on more basic stuff, study up proportions and anatomy, and structure, work on your flow, don't extrude chunks out without thinking, its all about flow and form and shape.. don't be afraid to push yourself,, practice with you your software till you can make it do almost any shape you can think of,

    a good way to practice making your software work for you is just start with some simple stuff, simple things you have on your desk,, a coffee cup, a tv remote, then move up to stuff thats more dificult, cell phones, modeling physical objects right in front of you allow you to examine them closely from all angles and perhaps pull out the best resemblance

    good luck learning
  • bennyball
    thanks for the confidant words and helpful comments of encouragement.
  • bennyball
    now heres a picture of some actual armour i put some more thought into. looks better i think.
    sofar.jpg
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