There's no going back now, good luck to everyone and hopefully I can be of some help.
My idea is for a super sniper; I was trying to show that his jacket shields and camouflages (it blends to whatever it's touching) I added some damage with a beehive structure underneath to try and show this, try to anyway.
Replies
as far as the end game texture goes, that might be something you need to paint in as if he had taken a hit to the suit and that section doesn't work, or maybe you can pull something off with normal and spec maps.
keep it comin'.
You could try the wookie suit which would add some more interest to the silhouette but if you want the fancy augmentation to the jacket fabric, you could try looking into thermoptic/active camouflage. Ghost in the Shell and Predator should be a decent place to start looking for reference and theres some stuff on active camouflage on wikipedia here: http://en.wikipedia.org/wiki/Active_camouflage
It should be a fairly simple thing to pull off in a still image - just a matter of fiddling with bump and specular maps and then adding some nice techy elements for power supply, controls and whatever else you might like to add.
The active-camouflage is exactly what I was thinking, I might try adding a semi-transparent honeycomb effect to his bottom half.
But, like many people have said before, don't stick with your first concept until you've tried other possiblilities. Draw is some thumbnails so we see some distinctive shapes.
I did a little more though and I'm happy enough to start modeling, I'm sure he'll undergo some changes when I block out the form.
Spark
Low poly done, 5500 tris, leaving 500 for the leafy effect which I'll achieve with planes.
Head:
Boot:
The eye detail could probably use a little more work as it'll wind up being a focal point. The thumb knuckles seem a little on the small side too.
In the meantime here are some pants, enjoy.