Hi there,
<font color=" red">*11/3/07 Updated Below*</font>
I've been lurking these forums for quite some months now, seeing all the great stuff being made on the boards. But this is a time of war and i felt my calling.
I'd like to introduce myself a little bit: My name is Jerry(pretty obvious), i'm from holland. I'm 18 years old and im going to school (multimedia field, websites and stuff). About a half year i took interest in 3d mainly and 2d too, and i'd like to get better at it
.
Now as you might understand i'm pretty new to the 2d and 3d world so my experience is pretty limited. I'm here to learn mostly and trying to make myself better. I will do my best and fight the scum.
Now i've seen the advice to make thumbnails, and i've been at it. I see i'ts pretty horrible at the moment so i try to make ALOT more of these to get this technique down a bit. Some tips are appreceated
thanks, Jerry
Replies
*image moved to first post*
Cheers.
Mightypea, i'm pretty sure it works but i'll try to upload them on my other space (my other space seams to be having trouble so i will just keep them up like this. If anyone else can't see, pls say so.
Ok i made some new thumbnails and got tired with it, mainly becuase i dont like them that much. I think i should work towards a more solid concept now so i'll make some bigger drawings now.
Jerry
So i went too google me some inspiration and i will be sketching some stuff tonight.
edit/
I think you might also be able to get some really original designs if you incorporated some sci-fi elements as well. But that's just a suggestion.
-Dread_Reaper
Make sure to keep him 31st century and I think it will be rockin!
I upgraded the size of my thumbs a bit.
Probably more to come, ideas are very welcome, state your favorite bits and maybe i can mix it up to some evil guy. Then the big challenge of a fuly rendered drawing but i'm not there.. yet.
Jerry
*noticed old drawings are gone, will replace in a sec*
*done*
I have been sketchin on paper and in photoshop and this is a design i kinda like. i want to get started on modelling in one or two days so a constructive reply is most welcome.
(don't mind the mask design, just a doodle)
Jerry
I think the first fair question is: is this model smooth/good/detailed/whatever enough to do a normal map on?
Ok i took some images of whats going on, i have updated the model with feet and fingers, well please see for yourself.
big
<font color="red">Updated with highpoly, this model is only for testing, when i know how to get a normal map working, i'll start on a good highpoly. Btw i might not be putting te map in the right place, i make a material and then in the bump map slot i add a bumpnormal and there tha map, is that ok? </font>
but you have a lowpoyl model and you have a normalmap and i think the only problem is, you can´t display it
so if your max don´t wants to display it try xNormal
http://www.xnormal.net/
edit: wich version of max do you use?
if you put the map in the bump map slot this should work.. ähh i guess.. but it could be, you have to push the modifier to 200 or 300 to see the map clearly
and why is your lowpoly model unsmoothed? give it all the smoothinggroup 1
if this does not help hope someone other knows more or try xnormal
edit2: if you use max 8 this is the way
http://206.145.80.239/zbc/showthread.php?t=32119
It might be a little hard to detect but the normal map is on there I used a video tutorial form 3d-palace, and it turned out i didn't use the correct settings and the colors were switched.
Progress:
I would appreceate some C&C, thanks
As you see below in green, are alot of different objects. I know i can all attach them to each other and then unwrap them. However, i have been busy making the highpoly versions for every object and would like to normal map them. Would i be better off making one texture sheet per object or should i all add them together and map al the objects in one time (this might give me a hard time, seeing there are alot of overlapping elements, would that work out with the cage?).
I hope someone with more experience on these things could help me, because i would like to finish
(little time i know
I like the progress your making and the drive to finish off your character
I read through your post a few times and hopefully this will be helpfull:
When I did my character I attached all my parts together (low poly) and unwrapped it. This way you get all your mesh onto 1 texture layed out and can save as much texture room as you can.
Once you have done this, you can detach each of your objects and make your normal maps for them. I usally do this just so you don't have to mess around with hundreds of verts on the cage, making things easier (In my opinion).
The down side to this method is you will have to go into your 2D program and attach all your normal maps togeather into one big one (which really isn't that much of a drama.
Hope that helps a little..
good luck with the rest of him