i usually use the normal map to get ambient oclusion details , but something that has been driving me insane is that using lightracer, white material with normal bump assigned wont render the lightmap with normal detail.
So i use a skylight, shadows on 10 spls blabla, same material, it renders the ambient oclusion with normal map detail, the problem is some jaggs that appear in the AO , its VERY annoying since i have to clean by hand everytime..I just select the mesh, add lightmap and render.
heres an image :
Replies
The grain is because your samples are too low. I usually use between 16-20 (using a bit of surface or gaussian blur in Photoshop will help also).
The aliasing problem will be minimized if you render the texture at 2 or 3 times the size you need, then shrink the image in Photoshop. Alternatively, you could turn on global supersampling, but it takes even longer than rendering at higher res.