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Lightmap\render to texture problem.

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Joao Sapiro ngon master
i usually use the normal map to get ambient oclusion details , but something that has been driving me insane is that using lightracer, white material with normal bump assigned wont render the lightmap with normal detail.

So i use a skylight, shadows on 10 spls blabla, same material, it renders the ambient oclusion with normal map detail, the problem is some jaggs that appear in the AO , its VERY annoying since i have to clean by hand everytime..I just select the mesh, add lightmap and render.



heres an image :

gaahys6.jpg

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