well i think i'm going to go for that..not really original.i guess but well if i can finish in time i will be happy ...
i will certainly put some big gun on the back of animal part and the human part will get a light armor and something like bow for weapon not sure yet..
intriguing design! are you terrible attachd to the belt? i felt it was a much stronger piece when the human and animal halves were integrated, and not cleanly separated like this.
i have to say i realy like the look and feel of this model.. but for a close up the metall parts are to easy and simple but this is wip and i should realy go to sleep NOW
hi a little update on my character ...only 2 weeks to finish now and damn i'm scare ..
well i want to add a helnet for the beast refine teh back gun support and also made the gun for this support ...add details as rivet or things like this ...and it should be ok unfortunately i can't spend so much time from now on the hires ...i will certainley add details sculpt within zbrush later but it will not concern the whole mesh...
Very cool character! I love this mouth with the big tongue
I think this small hooves got a lot to carry...particularly when this big mouth gets something to eat. I also think you should do something with the eyes of the mouth, if they are not red they could also be seen like noseholes.
well not sure to be able to finish ..as i got some trouble with nmap and basically because of my lack of experience doing this but i keep going anyway...
ok so here a little shot with texture aplly ..the nmap for the floor is more efficeint than the model btw..
ok finish for me ..well i tried to do as i could with the time i work on it ...it doesn't look clean as the good other one made here but at least this challenge was a good experience for me ...show me where i have to work to be able to do great looking model...
anyway i just want to thanks you all for feedback ( not that much but few is better than nothing..^-^..)and from know i go to a next character modelling ..to apply what i learned here ..
ok so this my final shot ...
wining pose (openGL realtime)
beauty shot (...should i call that beauty ..)
map and modelwip...
that's all folk..
see you in the pimpin forum for next little modelling things
Replies
some quick thumb did in my job pause time...tomorrow i will try to focus on head only and see what can i connect with these things..
I choosed 3 of my thumb and know i just devellop them a bit more to see the one i will take
one of them with a bit more details and color
feedback welcome...
well i think i'm going to go for that..not really original.i guess but well if i can finish in time i will be happy ...
i will certainly put some big gun on the back of animal part and the human part will get a light armor and something like bow for weapon not sure yet..
feedback welcome..if any..
well just start tediously work the model from now... still lot to do ...
see you
little update..
Snowfly ..about teh belt i'm not sure yet for teh moment i try a bit different things so the design can change again i think..
keep on
well i want to add a helnet for the beast refine teh back gun support and also made the gun for this support ...add details as rivet or things like this ...and it should be ok unfortunately i can't spend so much time from now on the hires ...i will certainley add details sculpt within zbrush later but it will not concern the whole mesh...
ok here my progress so far ...
feedback is welcome ..for motivation^^
but other than that i like the way its going
like the stripes
Alex
Tiger
Or my personal favourite, the lamprey
well a quickie up before go work...
I think this small hooves got a lot to carry...particularly when this big mouth gets something to eat. I also think you should do something with the eyes of the mouth, if they are not red they could also be seen like noseholes.
so next UVmap...
the low like cool ,but the hand got a 5 point or it's with the top's part of the armour ?
haste to see the continuation
mesh is clean, looks cool - let's texture it.
well not sure to be able to finish ..as i got some trouble with nmap and basically because of my lack of experience doing this but i keep going anyway...
ok so here a little shot with texture aplly ..the nmap for the floor is more efficeint than the model btw..
^-^
hmm try a first pose for this character ...
of course my rig suck to pose teh beast in more extreme pose but hehe i should practice rigging with a more simple model i guess...
thanks for looking...
anyway i just want to thanks you all for feedback ( not that much but few is better than nothing..^-^..)and from know i go to a next character modelling ..to apply what i learned here ..
ok so this my final shot ...
wining pose (openGL realtime)
beauty shot (...should i call that beauty ..)
map and modelwip...
that's all folk..
see you in the pimpin forum for next little modelling things
and thanks to you for take a look
-Dread_Reaper