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Dominance War 2 - Jackablade

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polycounter lvl 18
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Steve Schulze polycounter lvl 18
Another thread without any pictures, but at least I've got the seed of an idea. It's going to take a load of experimentation before I can even get closer to a proper concept though.

My idea at this stage (and I may have gone off the whole thing by dinner time) is to have an insectoid soldier who mimics a human, or specifically, an attractive woman, in order to get close enough to enemy officers or the like to carry out an assassination. Kind of like the whole geisha assassin thing, but with bugs which makes it doubly cool as far as I'm concerned. She could be a companion for Rollin's entry.

How exactly this'll all work remains to be seen, but it should make for a nice, novel entry. I'll try and have something visual up in the next few hours, but don't count on it.

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  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Good to have you on board and sounds like a decent idea dude.
    Expect a visit from gauss sometime soon complaining about no thumbnails or concept art. He's just spamming to get his post count close to MoP's.

    -caseyjones
  • gauss
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    gauss polycounter lvl 18
    well.. you're off the hook this time. so long as you've got something up there, however meager, i guess i can forgive you smile.gif
    looking forward to what you cook up, man. your mudbox noodling posted in the 'what are you working on' thread seems very promising for the future of your entry smile.gif
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Alright, just so everyones happy, I've laid down a quick silhouette of what I'm thinking of.
    12a.jpg
    This is obviously a long way from what I'm actually aiming for, but its a start. I'll probably be using the wings to mimic drapery, which should help the overall effect quite a bit.

    EDIT: Oh and thanks for the encouragement, Casey and Gauss. Lord knows I'm going to need it.
  • gavku
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    gavku polycounter lvl 18
    Nice man, upper body is cool...
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Dagnabbit, Ninjas is going for something similar. Sort of. Ah well never mind, just let it be known that I'm not biting his style.

    EDIT:Cheers Gavku.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Did a quick design for the false face. I think this strikes a good balance between realism and the simplification for an image thats evolved on the carapace of a bug.
    12a.jpg
    Bonus points for guessing the references
  • Davision3D
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    Davision3D polycounter
    Great design...very scary...but hell no...not attractive to me! laugh.gif
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Yeah, looking at it in the morning light, I think I've got a fair bit or work to do on the face. My idea was that she'd release a cloud of pheremone to addle the enemy enough into believeing her to be human, but there definitely does need to be a much more human starting point.

    New concepts by the end of the day.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Wow, 5 pages down. Anyway, I'm kinda getting that 3 day itch (Think 7 year itch but with concept art) looking around at all the neat concepts and getting bogged down with my own somewhat restrictive design (Gauss will no doubt say "I told you so"). Tossing up over moving on to something that won't require quite so many careful entymological considerations before laying down a proper design.

    Heres some scribblings.
    5c8.jpg
  • Dmoz
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    Dmoz polycounter lvl 17
    I really love the way the wings hang down to make a dress, it's a great idea to have her disguised like that.

    She might also hide her face with another wing, like someone holding a fan.
  • Zwebbie
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    Zwebbie polycounter lvl 18
    Very cool. It's like one of those pictures in which you can see two different things, depending on how you're looking at it.

    Not quite sure, but how about making the legs more crazy (two extra?) to really exaggerate the difference between human and insect?
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Cheers guys.

    I'm not too sure about obscuring the face. It'll be the focal point of the whole memetic effect so it'd probably be best to keep it clear. I will give it a try though.

    The arms are a bit of a quandary. I'd like to use the upper grasping arms to mimic the torso region and have the actual body very thin like the silhouetted mantis on the left. That leaves me with no human typed arms if the legs are in a realisic position. Actually, an idea that just occured - I could put the feet of one pair of legs up the shoulders. With some careful design, that should look like a pair of arms with hands on hips.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Basic anatomy with and without wings. Moderatley happy with this. I still need to go through and brainstorm a good face pattern and some nice wings. And probably everything else.
    c5a.jpg
    I'll have a design of the mantis mode shortly.

    I could use some more brains on this one. Mine's tired and soggy. I need some suggestions to make this thing pop a bit more. Or not suck - that'd be good enough.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I keep thinking I should find a better subject that fits the brief better. Then I keep working on this.

    As promised, the Angelinae Mimic in fighting stance
    22f.jpg
    Some redesigning to be done next to make her more plausible as a human mimic.

    Any suggestions on what needs to change and where I should take this would be appreciated.
  • gauss
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    gauss polycounter lvl 18
    oh fucked up! i get what you're at now, for some reason it hadn't fully clicked before. yes, it'd do better to look more feminine in the mimic form, but maybe you can accomplish that more easily than you think, by making the wings more opaque and shroud-y in the mimic form. such that when "she" is pretending to be a saucy lady, you only see mostly the head and a kind of cloak covering most of her body. and then boom, action time!
    anyhow, with a little bit more noodling i definitely think you're read to go to the modeling stage.
    the only other suggestion would be to make the face mimic that much more alluring and seductive; maybe this creature has evolved an actual humanoid like face with eyes in it and not just a facade? keep on rockin'.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Thanks Gauss.
    I thin kprobably if I hang the shorter wings over the shoulders and cast a bit of shadow onto the belly area it should have the desired effect. I'll have a crack at it tomorrow.

    For this evening I got a little sick of the whole bug thing and made a brief foray in a more piscine direction, just for fun.
    8cb.jpg
    I'm not going to do anything with this so if anyone is short of a rather peculiar concept, this ones up for grabs.
  • anton980
    that's actually pretty cool - can be spun many ways!
  • Joao Sapiro
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    Joao Sapiro sublime tool
    i like it man ! that tonguechick is awesome ehehhe
  • Ninjas
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    Ninjas polycounter lvl 18
    Hey Jack, yeah I have been keeping an eye one this one-- very cool.

    I have to say that in general are concepts are a bit the same but yours has some really cool things going on. Judgeing-wise I think you may be right about it hurting our entries if they are too similar. This is one of the reasons I have continued to explore different ideas, and will continue to.

    I think there is still enough difference between your design and mine at the moment, and maybe if you put on the sexy sauce you can make that difference even larger. I may have a go, at showing you what I mean if I get the time.

    Worst case scenario is that we both end up putting in a bug and we lose points for novelty-- that won't put us any worse off than the dozens of people doing power armored space marines-- still, I would like to win and I need every advantage I can get with this crowd. We will see how it goes though. I am not planning on starting my model for a few days still.
  • Incomitatum
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    Incomitatum polycounter lvl 17
    The Entry in your Sig is wrong. You must have copied it out when you were still in EDIT mode, because that is where it tries to send me. I parsed the link with (180244) to find you.

    Good luck on your entry. And thank you for the comment.

    -Andrew B. Chason
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Hm, ok I'll check the link. Tah.

    Ninjas, I hadn't thought about the space marines thing but that is a good point. I guess theres room in this comp for two bugs. Or three or four depending on where Snowfly and whoever else it was doing the insecty guy end up.

    Good luck with it, eh.
  • greenj2
    Hey man, I really like what you've got going on with these concepts. And you've certainly got your work cut out for you finding a happy medium between female human and mantis form, but I think you're making good progress. I dig the way you've made the chest fold out to be the claws and the humanoid mask concealing the insect face.

    One suggestion I can think of might be to have a set of wings mounted on the upper back which roll up horizontally to give the impression of being sleeves, baggy ones like on kimono. I suppose you could also have a larger set of wings under those that drape down to form a sort of dress like you have in one of your earlier concepts.

    Personally I think there's plenty of difference between your design and Ninjas', so I wouldn't worry about it if I were you.

    Anyway good luck! If you keep at it you should end up with a kick ass concept.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Working out the wing structure is next on my agenda along with smoothing out some of the forms of the body. I'll certainly try out your suggestion. Thanks mate.

    For this evening, I nailed down the mimetic head detail. I think this is about as good as its going to get. Its certainly a long way from where I started.
    4fa.jpg
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Made the anatomy a bit more human and a smidgen sexier. Just about ready to start on modelling.
    09a.jpg
    I think I'll probably go for butterfly typed wings
  • gavku
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    gavku polycounter lvl 18
    Nice dude, definitely come along way since your first concept....
  • GameFruit
    Wow, that's really cool with all the overlaying layers of wings all over her. Maybe if you went a bit more eccentric with those it might look a bit more lively.
  • Mr Delish
    the wing concept is badass! GO GO GO!
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Finished off the head concepts.

    Touched up the mimetic face: Added the simple eyes (the little dots on her forehead) that were on one of the earlier versions and gave her some wasp antennae to give the head a bit more of an interesting silhouette.
    4fd.jpg

    Finally drew up the mantid mouth parts. I'm rather pleased with how threatening the open mouth looks.
    4fd.jpg

    I've been mooting over how to make her a little more dangerous on the battlefield. I was toying with the idea of giving her a tail like a scorpion fly that she could slap little armour chewing larvae on to the enemy with, although that'll add another layer of complexity to a character thats already going to be pretty difficult to fully present in a single image. It would give me something to do with those extra thousand polys though.

    Theres also the fact that theres nothing remotely futuristic going on here but I might have to rely on the base to illustrate that.
  • Zwebbie
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    Zwebbie polycounter lvl 18
    I agree with Gauss in that the face isn't yet seductive enough (not agreeing with him about the eyes though; the fact that it's all facade is what makes this concept). I tried a paintover, which didn't work out too well, but I'd say the key is to make the eyes more lively. I also pushed the mouth into a small smile, but that might not be necessary.


    jbhr3.png
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Wow, thats... kinda disturbing.

    I thought I'd gotten her to quite an attractive level, but I guess I could have a bit more of a look at it.

    I'll keep the pouty lips the way they are. Changing them will significantly alter the dynamics of the face. She does have rather a broad nose which could perhaps be thinned down a little bit. The eyes... I dunno.

    I'll do some more research on attractive women (its a hard life, this art business) and see what I can come up with.
  • Zwebbie
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    Zwebbie polycounter lvl 18
    Well I wouldn't say it's the shape of the face, but more in the look she gives. She (it?) doesn't really look as if she's trying to seduce you. Might just be me. I'd say you got the shapes and such very right, but she comes off as a little emotionless.
  • rooster
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    rooster mod
    I prefer jackablades original to be honest, and I personally would intentionally keep from making it too lifelike/lively to accentuate the fact it is a disguise. I think as a competition entry it requires a careful balance of making it obvious that its impersonating a sexy woman, but also obvious that its a camoflage design like moth wings etc.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Quick alternative face before bed time. Not perfect but I think it is an improvement. Not sure about the simple eyes on the cheeks.
    4fd.jpg4fd.jpg
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    e91.jpg
    I dunno whether I should bother posting this, its pretty lousy. I suppose it proves that I haven't packed it all in.

    Still quite a number of things that need changing to match the concept and to look halfway decent. Mouth needs shifting down for a start. I think I'm gradually getting the hang of the mudbox tools set though.
  • Jaco
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    Jaco polycounter lvl 17
    I'd recommend you step down a few levels and use the flatten tools, and smooth tools to define the planes of the face a bit more first. The eyes and lips appear very flat at the moment, and those lines on the face seem very out of place at the moment.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Give yourself some credit, it's not that lousy. It matches your concept pretty closely. Though it is still far from finished/refined.
    The biggest problem I can see are the bags under the eyes. They seem to start a little late. It's the eyeball that creates that bump (which I'm sure you're well aware of), so it's a little wrong.
    I'd love to see a harder edge on the sides of the nose and the lips could use a bit more work. They look forcefully pouty rather than naturally pouty.
    Great start all the same dude. Looking forward to see how this one pans out.

    -caseyjones
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Thanks for the crits guys. Working on this after toiling in the DS mines all day kind of gives me a thousand yard stare and I start missing really obvious stuff (the eye thing for example). Wish I had some time off to work on this thing properly.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Time off work would be awesome! I seem to use my lunchtimes to sketch either in Photoshop or Mudbox and the only other time I get to do anything else is on the train ride home. When I get home, the last thing I want to do is get back on the computer.
    As for missing the obvious stuff, it's always the case. That's why you pimp :P Someone is bound to spot something you've missed.

    -caseyjones
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Got the head pretty much down now. Started blocking out a possibility for the insect mouth. Also learned not to try and do compound eyes using the stamp tool. Definitely a job for a post render overlay.
    dab.jpg
  • Snowfly
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    Snowfly polycounter lvl 18
    jackablade, lol at the thousand mile stare! i got the same syndrome working on mobile games, thank god those days are over with.

    i like your character concept by the way, been keeping my eyes on this entry for a while. gogogo!
  • Jaco
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    Jaco polycounter lvl 17
    Looking good, although it would be nice to see some of that flatten brush action along those lines coming from the mouth aswell.
  • Snowfly
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    Snowfly polycounter lvl 18
    oh man, flatten brush is the new lens flare. but that said, yeah the ridge along the upper lip does need a little more curl.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I kinda like the hard edge on top of the lip. I'll have a look at the mouth lines though.

    Had a bit of a crunchy period at work ("ok, we need the art done for this level yesterday.") so I've been lagging on the personal art a bit. Sat down today and mocked up all the body parts really low poly and just started fiddling with shapes on the torso.
    0f5.jpg
    Trying to keep it mantisy thin without looking like she'll break in half under the weight of her arms and head.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    And a new update. Pretty happy with how things are going at the moment. Nothing finalised here yet, particularly the arm.
    ebf.jpg
  • Snowfly
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    Snowfly polycounter lvl 18
    sooo original, nicely executed too. keep it up and hope to see this one finished!
  • rooster
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    rooster mod
    really great stuff man, and you've succeded in making something very different to ninjas' idea too.. very cool
  • rollin
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    rollin polycounter
    nice smile.gif i have to admit, that till now i didn´t recoginsed, that the breasts are part of the arms.. genius..
  • gwad
    good working !
    the design is very original .
  • Spark
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    Spark polycounter lvl 18
    There was a movie about underground roaches or something that used there carapace to mimic a human (ahhh that's it, the movie was called mimic) They used alot of cool ways for the insect to use its body to create those pieces of flesh, you might want to check it out for further reference. Though I really like how you are creating the shapes so far, keep up the good work.

    Spark
  • Jaco
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    Jaco polycounter lvl 17
    Awesome! I love it, looking forward to seeing the whole thing.
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