Gonna try to get something going for this. I'm thinking something along the lines of a reptilian creature with a stance like that of a gorilla, although I'm gonna beef up the arms a bit excessively. Gonna try to give him a double jointed jaw (not sure on the term there) and a nice toothy grin. The skin would me mostely scaley with bone extrutions providing some armor (none of this wimpy mechanical nonsense), kinda reminds me of the guy whose name I can't remember that killed superman. For a weapon he's gonna be weilding a large chained mace. If I have the polys to spare I'd like him to be riding a "steed", since he's got such small legs the steed would help him move around as well as help in battle.
So that's the idea I've got going so far. Did a really rough sketch tonight, will try to clean it up and get it posted tomorrow. Really need to get myself drawing more, I'm so rusty right now.
TO WAR!!!
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hey soccerman, glad to have you around for this outing as well. best of luck in sussing out where you want to take this entry--the sky's the limit, so take time and feel it out right. good luck!
Trying not to have any sort of mechanical armor. With the restricted polycount and the fact that I don't have any high poly sculpting software like zbrush or mudbox so I may not be doing a normal map, I may change to use large boney parts sticking out rather than the small ones I've got going in the sketch. Was thinking about adding set of claw like arms coming off of the back of the shoulders that could be used for attacking when running on all fours, and possible a large sail coming off the back similar to a Dimetrodon to help with heating and cooling of the body since the skin is mostly covered with boney armor.
Currently just under 5k polys. Any suggestions on how to use the remaining 1k, or how to make this better?
Crap, forgot to add in the armor on the arms, so that'll use a few polys, but I'll still probably be quite a bit under.
like the arms from the sideview!
weakest part i would say is the upper body try to give him something more interessting there
keep going
Put in the armor parts I forgot to get in earlier.
Actually the renders went really quick, 30 secs max. Took more time to put the images together in photoshop and upload than it did to set up and render.
Currently at 954 polys, so I've got 46 polys I'd like to add to the handle cause I think it looks kinda boring as it is, just don't have any brilliant ideas how to make it better yet.
So this weekend's going to be crazy trying to get it all done. Will get some pics up soon.
Did about half the texture (all the skin areas) on Sunday, kinda had to rush through it to get it done so it's not as good as I would have liked. Might take a little break from it, but I'm planning on going back and spending some more quality time with it.
-Dread_Reaper