Here are some ideas thrown out to show what I'm trying to do.
I wan't him to be an allmost fully armored. But the armor won't all be strapped on him. It will be floating on him
If you had to classify him I would say: Toxic / Fear Bringer
Since i'm seeing a little bit of a cool hat theme on the polycount side(mop and spacemonkey) I'm going to give him a very cool large headpeice.
Much like these but waaay better:
For I weapon I really do not know. I'm thinking of just giving him sharp claws dripping with toxic or protoss blades or something. I also saw a telekenesis theme on some polycount entrys. Unlike the others though he will induce fear/insanity among the enemy. Also some form of invisibilty since we are assassins kind of. When he goes invisible the toxic gas that comes out of his mouth,eyes and bottom(he floats like the lich) are still visible.
Bleh. I'm just spitting out ideas of what he's going to be like.
as i said in dejawolf's thread, i'll invoke arthur c. clarke: any technology, sufficiently advanced, is indistinguishable from magic, and vice versa. no, i'm not meaning that as a copout for you unabashedly fantasy-oriented guys, but as a way of thinking about how surprisingly little work you might do in order to make your entry kosher. rockstar's winning entry from last year had a heavy dash of fantasy flavor, but he backed it up with tasty and artfully integrated tech stuff (and overall coloration, not to forget), so in the end none of the judges ever thought to question its validity as an entry. it helped quite a lot that it was really, really well done, but that's besides the point for the discussion at hand.
i'm glad you've cobbled together some images of what you'd like to do; reminds me of doing 'trend boards' like we used to do for product design back in college. which is to say, once we started designing a product, we would gather any images from the net, magazines, any picture that evinced the styling, or hell, even the mood we were looking to capture in our product.
now, it just so happened that i hated doing them, mostly because the cutting out and glueing of the images to posterboards seemed hopelessly out of date and in support of a painfully derivation-minded creative process, buuut... it worked. it ended up being pretty helpful. most of us artists tend to cobble together plenty of "reference" anyway, so in lieu of a sketch, it's a definite alternative approach to gather together images of designs that are close to what you're shooting for. there are no real substitutes for sketching, but still, it should help.
now, apart from all that rambling, what do i have to say?
i think you've got a pretty clear idea of where you want to go, so get going with some sketches!
Replies
Here are some ideas thrown out to show what I'm trying to do.
I wan't him to be an allmost fully armored. But the armor won't all be strapped on him. It will be floating on him
If you had to classify him I would say: Toxic / Fear Bringer
Since i'm seeing a little bit of a cool hat theme on the polycount side(mop and spacemonkey) I'm going to give him a very cool large headpeice.
Much like these but waaay better:
For I weapon I really do not know. I'm thinking of just giving him sharp claws dripping with toxic or protoss blades or something. I also saw a telekenesis theme on some polycount entrys. Unlike the others though he will induce fear/insanity among the enemy. Also some form of invisibilty since we are assassins kind of. When he goes invisible the toxic gas that comes out of his mouth,eyes and bottom(he floats like the lich) are still visible.
Bleh. I'm just spitting out ideas of what he's going to be like.
i'm glad you've cobbled together some images of what you'd like to do; reminds me of doing 'trend boards' like we used to do for product design back in college. which is to say, once we started designing a product, we would gather any images from the net, magazines, any picture that evinced the styling, or hell, even the mood we were looking to capture in our product.
now, it just so happened that i hated doing them, mostly because the cutting out and glueing of the images to posterboards seemed hopelessly out of date and in support of a painfully derivation-minded creative process, buuut... it worked. it ended up being pretty helpful. most of us artists tend to cobble together plenty of "reference" anyway, so in lieu of a sketch, it's a definite alternative approach to gather together images of designs that are close to what you're shooting for. there are no real substitutes for sketching, but still, it should help.
now, apart from all that rambling, what do i have to say?
i think you've got a pretty clear idea of where you want to go, so get going with some sketches!