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Dominance War II - jonchron

lich3106oh5.jpg

Going for a lich type character but with some 3106 technologically augmented gauntlets/(perhaps boots as well) I am uncertain about his lower half. Probably need to pull some references and come up with a better design.

I want to emphasize the embroidered cloth textures which will make up most of his apparel. So I will most likely focus much of my effort into the texturing processes.

Replies

  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Currently I'm getting the feel of "The Ancients" with this concept. Very fantasy and not enough sci-fi elements to fit in this 3106 time period (but who am I to say anything about time periods and what the dress sense will be like).
    I really like the embroidered cloth style, but if you mix it up a bit with some tech, I think you could have a solid concept.
    But hey... I could be wrong. Keep at it.

    -caseyjones
  • Dr_Graevling
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    Dr_Graevling polycounter lvl 11
    I'm with caseyjones on this one. Feels more like "ancient" than "evil". But the concept of having futuristic liches is very interesting, so keep the ideas but try to augment the style to fit more with the theme. I'm not really sure how to do that, though... <.<
  • Jonchron
    I felt exactly the same while designing this. I am going to do some more brain storming and find some ways to make this guy more futuristic.

    Appreciate the opinions, guys.

    lich3106jc5.jpg

    Feeling better about the turbo boots and power gloves. Threw in a weak color scheme for fun.

    I am still interested in feedback.
  • Jonchron
    And a rough posterior sketch. Just expirimenting where ends meet. Mounted on his back is a hydrogen fuel cell which powers his augmentations.

    lichrq7.jpg
  • gauss
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    gauss polycounter lvl 18
    honestly if you want to do high tech with a fantasy bent, then you probably should study General Corum, last year's winner, a little more closely. rockstar manages to get away with a great amount of very fantasy-style detailing, but it just happens to be presented in a way that reads as far futuristic instead. that's the kind of thing you need to go for--i'm not saying just go and bite that style, but you need to employ that kind of balance to make your futurelich character work. you need to blend elements, while right now it still isnt looking right because you're mixing and matching. there are some bits that look very tech, but not very fantasy, and other elements that are the opposite.
    so take your time and suss it out--i know you'll be itching to get to modeling, but it's a little soon for that. spend time getting those shapes and detailing down, and you'll have a very cool entry.
  • Jonchron
    Thanks. Sussing it is
  • Jonchron
    lich3106ez6.jpg

    Probably still needs more attention. But this character seems to be coming together nicely.
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    I think you should consider the body shape. At the minute it looks like human anatomy but a little bit off (long torso, short legs). If this is intentional, why not push that as a design idea?

    Perhaps if you had an idea of what his overal funciton was, that would push the design also.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    It's looking a lot more developed from the initial concept and I'm liking the character a whole lot more, but keep pushing the style and the ideas just a little further.

    -caseyjones
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