I know, right now I am a total noob at this and my work doesn't even come close to anything else here, but I want your sincere and honest opinion, cause family always says "It looks great, I love it! Your the best!" and we know that you could've scribbled on a paper and have the same reaction. So post here what you think and any tips/suggestions of what I can do, I used 3DS for this barrel.
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Also, I was, (and probably still am,) in the exact same position as you. If you really want your work to be as good as all of your favorite artists, why not just simply decide to make it better? It's not going to be easy or fast, but push yourself. If you know your model isn't good enough, spend a little while thinking about what makes the work you aspire to better and get back to work on it.
Welcome to polycount. First things first if you want a critique you need to display your model a little differently. Right now the lighting is kind of hiding the texture. Check out this article on how to display your model.
http://www.rsart.co.uk/2006/09/21/how-to-present-your-model-in-the-best-way-possible-for-feedback/
As far as what I can see. It looks like you have no texture variation at all, and it looks like there is some uv stretching on the rim.