there'll be no victory to be had with such smirking declarations in half-assed thread starting! i'm very happy you've taken the roughly 3.5 seconds it's taken to post this thread, and considerably longer time to put together a themed avatar... but let's have some sketches!
wow wow wow, no worries gauss, I know what you are thinking.
But I'm currently trying to take as much time as I can to invest into the challenge. Currently I have no internet at home, so it's not that easy to get the pictures to work, to load them up.
Anyway, these are my thumbnails from the last week.
I was trying to find out, what kind of creature it will be.
I'll try to accelerate the progress.
I'm sorry, I whish I could have loaded them up earlier.
Oh man that sucks, I have only so few spare time at the moment, because of crunchtime. So I try to post updates as often as it is possible.
So here are some progress-sketches. some the first ones are crap, but I think I like the idea of this siamese creature casting a time bend-sphere in the last picture.
I'll try to work that out...
and again, thanks for you support Gauss!
Some wip update for the concept. I feel embarassed, that I can only post updates so rarely. But I'll try to get the character finished with everything I can...
It still needs a bit of pimping, but I think I'll stick with this idea...the final concept will come tomorrow (hopefully).
Hmm... those looks like birds. I don't know, I liked alot of elements of your concept before. It seemed to have a certain lethal grace that seems lost on this newest incarnation. This new one looks.... I don't know, awkward.
i like the new one,, i like the awkward birdlike heads, i like that they apear to be wearing black mardi gras type masks, with frilly fans, and that the back of their heads apear to be giant glowy balls of goop. i like diffrent
Hmm awkward.....I can feel that I haven't reached the point, where the idea is consistent.
Here are some updates for the heads. I tried to make them more different, but somehow the same species.
Maybe you can halp me with some ideas. I want the first one to look more like he has huge mental powers (that's also why he has such a huge head/brain), and the other one should be agressive, because he is the one with the gun (gun will follow).
My plans to add:
- Energy-stream-connections like those wing-like things that are indicated on the 3rd image. For the left half, they will lead the energy to the brain-head/arm and to the weapon.
- weapon
- some nice armor...I don't want to leave it like naked. (This will be important, I think)
i'd like to see you try some of the colors you've been playing around with on the model, but rooster's right, we need to see a model pronto. time's a-wastin', brother, so hup to!
Yep you're right guys, I need to hurry.
But woohoo finally I can start modeling.
Here's some first roughing out of the heads.
I experimented a bit around, how it's the easiest way to sculpt them in zbrush and I think I got it now.
How would you do it, to weld together the body parts ?
My plan is to do every part that is not covered with armor separately. I hope that works.
Also struggling a bit with the clavicle area, since there are two heads, but only two arms.
(in advance: please don't think I wasted time, by extra creating a light-setup for that wip...I got already a light-scene with the sss shader, where I just throw everything in.)
That is so cool! I like the idea of the two heads. The clavicle region could be done in two ways. Either you could do a single bone across the upper chest, or you could do a seperate clavicle for each head, and fuse them in the enter. Up to you. The only other thing is that the body looks very bulky compared to the slender neck and arms. Just a thought. Great work though, keep it up!
Nice! The heads look awesome! You should try and complete a basemesh first, and then brake parts of and sculpt them seperately, the hands are going to give you problems, especially if you leave stumps. Delete the end bit.
And nice shader! What are you rendering it in?
I did exactly, what you explained Jaco. I have a complete basemesh and cut it then in pieces.
The shader is just the fast sss skin shader in max, but I think I'll make just screenshots in the future from the viewport of this thing, because the meshes become pretty heavy to render.
You are right with the hands, I should have left a hole on the ends, but that doesn't matter, because the strong arm will have the huge weapon on it and the weak arm will wear an armor-glove.
Started modeling the Armor. Body is still wip and only for having the basic shapes.
there's also multires on nearly any zbrush-stuff, for performance reasons in max so it looks pretty crappy.
I'll insert the highres body, when it's finished.
The Arms look pretty weird at the moment. I think they are too big/long.
The armor didn't work out, how I thought, so I redid it, trying to follow the concept, but with a little freedom.
I'm trying to get the highpoly-model finished until tuesday.
Some areas are still naked (especially shoulders)...
great progress man keep it up! I do like the proportions better in the concept. legs and chest looked thinner, heads a bit bigger, and the arm cannon was bigger. overall more balanced and threatening imo, I would try to regain some of those proportions (maybe just by tweaking the low poly when its baked)
Replies
But I'm currently trying to take as much time as I can to invest into the challenge. Currently I have no internet at home, so it's not that easy to get the pictures to work, to load them up.
Anyway, these are my thumbnails from the last week.
I was trying to find out, what kind of creature it will be.
I'll try to accelerate the progress.
I'm sorry, I whish I could have loaded them up earlier.
My current favorite thumbnail:
So here are some progress-sketches. some the first ones are crap, but I think I like the idea of this siamese creature casting a time bend-sphere in the last picture.
I'll try to work that out...
and again, thanks for you support Gauss!
It still needs a bit of pimping, but I think I'll stick with this idea...the final concept will come tomorrow (hopefully).
-Dread_Reaper
Here are some updates for the heads. I tried to make them more different, but somehow the same species.
Maybe you can halp me with some ideas. I want the first one to look more like he has huge mental powers (that's also why he has such a huge head/brain), and the other one should be agressive, because he is the one with the gun (gun will follow).
My plans to add:
- Energy-stream-connections like those wing-like things that are indicated on the 3rd image. For the left half, they will lead the energy to the brain-head/arm and to the weapon.
- weapon
- some nice armor...I don't want to leave it like naked. (This will be important, I think)
a dirty sketch
But woohoo finally I can start modeling.
Here's some first roughing out of the heads.
I experimented a bit around, how it's the easiest way to sculpt them in zbrush and I think I got it now.
How would you do it, to weld together the body parts ?
My plan is to do every part that is not covered with armor separately. I hope that works.
Also struggling a bit with the clavicle area, since there are two heads, but only two arms.
(in advance: please don't think I wasted time, by extra creating a light-setup for that wip...I got already a light-scene with the sss shader, where I just throw everything in.)
-Dread_Reaper
I redid the heads, because I found it easier to sculpt smaller parts in Zbrush. the seams will be coverd with armor anyway.
The heads are pretty much final. Eventually I will add some fine folds in the end, but this is only nice to have at the moment.
Some very rough body scutlpting. It's currently symmetrical, so i'll scale down the left arm later, because it should be more skinny.
And nice shader! What are you rendering it in?
The shader is just the fast sss skin shader in max, but I think I'll make just screenshots in the future from the viewport of this thing, because the meshes become pretty heavy to render.
You are right with the hands, I should have left a hole on the ends, but that doesn't matter, because the strong arm will have the huge weapon on it and the weak arm will wear an armor-glove.
there's also multires on nearly any zbrush-stuff, for performance reasons in max so it looks pretty crappy.
I'll insert the highres body, when it's finished.
The Arms look pretty weird at the moment. I think they are too big/long.
I'm trying to get the highpoly-model finished until tuesday.
Some areas are still naked (especially shoulders)...
but i would try to keep the body with armor bit tighter like in the concept than bulk it up.. kinda happen realy fast while modelling
keeepon
gonna burninate the cgtalkers lol