Didn´t really start on the character yet.
I don´t want to hide his face under a helmet (since it´s the only thing I´m really good at )
So here´s my first concept for the face.
well i like the concept so far, but i think having a giant, pixelated question mark for a body is a little too avant garde, even for my tastes
ok, lame jokes aside, glad to see one of the few people with some actual content in their thread. i like your start, but i think you're already getting too developed into a specific concept this early in the game, and that's part of why you're ending up with a head with a question mark under it. do some thumbnails--just do some quick sketches exploring lots of different shapes. do them small and quick, not focusing on details or precision, and i guarantee you'll have more than enough ideas to move forward. take a look at MoP's thread for a great example of what some quick thumbs should look like--i want to see the same out of you, buddy.
Your characters armor is quite sermectical besides the hip cape. You may want to give hime different looking shoulder guards on each shoulder, and only one arm band on one arm, or maybe two on one arm. Stuff like that. You may also want a gun in a holster on his leg or hip.
I really like the concept for the bow. You may want to think of how your character is going to holster the two halfs or single thing on his person.
Looking pretty good, I'll be watching to see what you come up with
Oh and as for colours I like the main body color in #4 and #2. If you mix it with #3 you would have some pretty sound polycount color theme, other wise I would go with #4 or #6 personally.
Replies
I don´t want to hide his face under a helmet (since it´s the only thing I´m really good at )
So here´s my first concept for the face.
ok, lame jokes aside, glad to see one of the few people with some actual content in their thread. i like your start, but i think you're already getting too developed into a specific concept this early in the game, and that's part of why you're ending up with a head with a question mark under it. do some thumbnails--just do some quick sketches exploring lots of different shapes. do them small and quick, not focusing on details or precision, and i guarantee you'll have more than enough ideas to move forward. take a look at MoP's thread for a great example of what some quick thumbs should look like--i want to see the same out of you, buddy.
I usually don´t draw concepts...I concept while I´m modelling.
10 min each.
I think i´m moving away from the whole stealthy ninja thing.
Seems overdone.
I prefer explosives...so this guy will probably be a heavy weapons/sabotage/demolition kind of guy.
Don´t want him to look to cliché tho.
Here´s another quick concept:
favourite
How could it be symmetrical?
Look at the legs!
@Davision3D
Yeah...I´ll probably screw around more with that one. :]
Not sure about the colorsheme, i´ll wip up some more later.
Don´t worry about the feet, he´ll probably get some techy boots later on.
http://img109.imageshack.us/img109/723/07mb3.jpg
http://img109.imageshack.us/img109/531/08pr9.jpg
Of course
I´ll add some decals and stuff later.
Is the design okay?
Anything you guys would change?
I´d really like some comments on this one.
It´s energy based and can be taken apart for close combat.
I really like the concept for the bow. You may want to think of how your character is going to holster the two halfs or single thing on his person.
Looking pretty good, I'll be watching to see what you come up with
Oh and as for colours I like the main body color in #4 and #2. If you mix it with #3 you would have some pretty sound polycount color theme, other wise I would go with #4 or #6 personally.