well I dont know if this is a recent bug but I just did some painting with a square brush bitmap as a stamp, and it seems to have caused some pretty dodgy mirroring problems. not noticable till higher subdivision work, but pretty apparent then.. lost a head model to it basically. The man I did recently in PnP was done with the same brush without problems so I wonder if its a new bug?
is there a smart resymm style function in mudbox or do I start again..
edit: it was a default sphere, I wonder if the triangulation of the edges could have anything to do with it? since I guess that wouldnt be mirrored?
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its definately the stencil not being applied perfectly mirrored, which is annoying but never mind
Sorry to be off-topic, I just didn't want to make a new post for this 1 question.
i use the mirror function as i would smart resym in zbrush for symmetrical meshes, i use the flip layer method for non symetrical meshes or mirrors that cross the center line.
here is a run down of how to mirror your mesh.
1. set topological axis by selecting 2 polies on opposite sides of the center line,then by selecting the option in the mesh dropdown or hitting ctrl+V. once you do this you dont have to do it anymore
2.step up to your highest subd or disired subd and select polies on the side of your model you want to mirror to the otherside, dosent matter how many, can only be one.
3. from the layer menu select mirror x.
4. and thats it..
this works good for quickly making your model symmetrical, i dont work with the tool mirrored very much cause its a slight performance hit and you can really start to tell on the higher levels. i just do this every now and then.