Ok everyone, I know ive at one point or another brought this up, but I never got a definent answer on how this works.
now I created a All black texture except the part thats going to glow, but in max 8 I want it to set it that it has some sort of self illumination to the area itself, kinda similar to these models had.
http://www.dominancewar.com/1/interviews/image/rockstar_2.jpghttp://www.dominancewar.com/1/finals/team_2/14_ElysiumGX/winpose.jpg
Could someone please explain how you plug and play emissive maps for max?
I understand how they work (Creating them) But I dont understand how you plug and play them in max for rendering....please any help would be like awesome!
Replies
Then if you're using DX Display of Material, you should see the glow map correctly in the viewport, and regardless when rendered.
Or no?
EDIT::
Im retarded, I got it, dont listen to me, thanks you really helped me out!!
now if I wanna increase the distance of my illumination how do I go about that?
If you want it to look like it's illuminating more, just blur out and expand your glow map. That's all that Vitaliy and ElysiumGX did in their renders that you posted.